radv: Fix 3d blits.

- the offsets are inclusive-exclusive so the +1 was wrong
- Since the GPU doesn't do the interpolation on depth (as we render
  per layer), we have to add an offset for the pixel center.

CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3073
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6458>
This commit is contained in:
Bas Nieuwenhuizen
2020-08-25 19:12:37 +02:00
committed by Marge Bot
parent 003ea78b77
commit 4d40a719b0

View File

@@ -299,8 +299,8 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *src_image,
struct radv_image_view *src_iview,
VkImageLayout src_image_layout,
VkOffset3D src_offset_0,
VkOffset3D src_offset_1,
float src_offset_0[3],
float src_offset_1[3],
struct radv_image *dest_image,
struct radv_image_view *dest_iview,
VkImageLayout dest_image_layout,
@@ -319,11 +319,11 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
assert(src_image->info.samples == dest_image->info.samples);
float vertex_push_constants[5] = {
(float)src_offset_0.x / (float)src_width,
(float)src_offset_0.y / (float)src_height,
(float)src_offset_1.x / (float)src_width,
(float)src_offset_1.y / (float)src_height,
(float)src_offset_0.z / (float)src_depth,
src_offset_0[0] / (float)src_width,
src_offset_0[1] / (float)src_height,
src_offset_1[0] / (float)src_width,
src_offset_1[1] / (float)src_height,
src_offset_0[2] / (float)src_depth,
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
@@ -599,12 +599,19 @@ void radv_CmdBlitImage(
}
bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
float src_z_step = (float)(src_end + 1 - src_start) /
(float)(dst_end + 1 - dst_start);
float src_z_step = (float)(src_end - src_start) /
(float)(dst_end - dst_start);
/* There is no interpolation to the pixel center during
* rendering, so add the 0.5 offset ourselves here. */
float depth_center_offset = 0;
if (src_image->type == VK_IMAGE_TYPE_3D)
depth_center_offset = 0.5 / (dst_end - dst_start) * (src_end - src_start);
if (flip_z) {
src_start = src_end;
src_z_step *= -1;
depth_center_offset *= -1;
}
unsigned src_x0 = pRegions[r].srcOffsets[0].x;
@@ -635,15 +642,16 @@ void radv_CmdBlitImage(
.x = dst_x1,
.y = dst_y1,
};
VkOffset3D src_offset_0 = {
.x = src_x0,
.y = src_y0,
.z = src_start + i * src_z_step,
float src_offset_0[3] = {
src_x0,
src_y0,
src_start + i * src_z_step + depth_center_offset,
};
VkOffset3D src_offset_1 = {
.x = src_x1,
.y = src_y1,
.z = src_start + i * src_z_step,
float src_offset_1[3] = {
src_x1,
src_y1,
src_start + i * src_z_step + depth_center_offset,
};
const uint32_t dest_array_slice = dst_start + i;