Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoid
a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver.
This commit is contained in:
@@ -749,13 +749,13 @@ void r300_evict_vbos(GLcontext *ctx, int amount)
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r300ContextPtr rmesa = R300_CONTEXT(ctx);
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struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;
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GLuint k = _mesa_HashFirstEntry(hash);
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struct gl_buffer_object *obj;
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struct r300_buffer_object *r300_obj;
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GLvoid *data;
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while (amount > 0 && k) {
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obj = (struct gl_buffer_object *) _mesa_HashLookup(hash, k);
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r300_obj = (struct r300_buffer_object *) obj;
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struct gl_buffer_object *obj = _mesa_lookup_bufferobj(ctx, k);
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struct r300_buffer_object *r300_obj
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= (struct r300_buffer_object *) obj;
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if (obj->OnCard && obj->Size) {
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obj->Data = _mesa_malloc(obj->Size);
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@@ -602,7 +602,7 @@ tdfxDestroyContext( __DRIcontextPrivate *driContextPriv )
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id;
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id = _mesa_HashNextEntry(textures, id)) {
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struct gl_texture_object *tObj
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= (struct gl_texture_object *) _mesa_HashLookup(textures, id);
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= _mesa_lookup_texture(fxMesa->glCtx, id);
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tdfxTMFreeTexture(fxMesa, tObj);
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}
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}
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@@ -38,6 +38,7 @@
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#include "tdfx_context.h"
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#include "tdfx_tex.h"
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#include "tdfx_texman.h"
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#include "texobj.h"
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#include "hash.h"
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@@ -82,8 +83,8 @@ VerifyFreeList(tdfxContextPtr fxMesa, FxU32 tmu)
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for (id = _mesa_HashFirstEntry(textures);
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id;
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id = _mesa_HashNextEntry(textures, id)) {
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struct gl_texture_object *tObj;
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tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
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struct gl_texture_object *tObj
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= _mesa_lookup_texture(fxMesa->glCtx, id);
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tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
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if (ti) {
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if (ti->isInTM) {
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@@ -122,7 +123,7 @@ dump_texmem(tdfxContextPtr fxMesa)
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id;
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id = _mesa_HashNextEntry(textures, id)) {
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struct gl_texture_object *obj
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= (struct gl_texture_object *) _mesa_HashLookup(textures, id);
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= _mesa_lookup_texture(fxMesa->glCtx, id);
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tdfxTexInfo *info = TDFX_TEXTURE_DATA(obj);
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if (info && info->isInTM) {
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@@ -404,7 +405,7 @@ FindOldestObject(tdfxContextPtr fxMesa, FxU32 tmu)
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id;
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id = _mesa_HashNextEntry(textures, id)) {
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struct gl_texture_object *obj
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= (struct gl_texture_object *) _mesa_HashLookup(textures, id);
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= _mesa_lookup_texture(fxMesa->glCtx, id);
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tdfxTexInfo *info = TDFX_TEXTURE_DATA(obj);
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if (info && info->isInTM &&
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@@ -460,7 +461,7 @@ FlushTexMemory(tdfxContextPtr fxMesa)
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id;
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id = _mesa_HashNextEntry(textures, id)) {
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struct gl_texture_object *obj
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= (struct gl_texture_object *) _mesa_HashLookup(textures, id);
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= _mesa_lookup_texture(fxMesa->glCtx, id);
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if (obj->RefCount < 2) {
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/* don't flush currently bound textures */
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tdfxTMMoveOutTM_NoLock(fxMesa, obj);
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@@ -972,7 +973,7 @@ void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa )
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id;
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id = _mesa_HashNextEntry(textures, id)) {
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struct gl_texture_object *tObj
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= (struct gl_texture_object *) _mesa_HashLookup(textures, id);
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= _mesa_lookup_texture(fxMesa->glCtx, id);
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tdfxTexInfo *ti = TDFX_TEXTURE_DATA( tObj );
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if ( ti && ti->isInTM ) {
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int i;
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@@ -469,8 +469,8 @@ _mesa_validate_pbo_access(GLuint dimensions,
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* Return the gl_buffer_object for the given ID.
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* Always return NULL for ID 0.
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*/
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static INLINE struct gl_buffer_object *
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lookup_bufferobj(GLcontext *ctx, GLuint buffer)
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struct gl_buffer_object *
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_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer)
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{
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if (buffer == 0)
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return NULL;
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@@ -508,7 +508,7 @@ _mesa_BindBufferARB(GLenum target, GLuint buffer)
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}
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else {
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/* non-default buffer object */
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newBufObj = lookup_bufferobj(ctx, buffer);
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newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
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if (!newBufObj) {
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/* if this is a new buffer object id, allocate a buffer object now */
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ASSERT(ctx->Driver.NewBufferObject);
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@@ -577,7 +577,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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for (i = 0; i < n; i++) {
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struct gl_buffer_object *bufObj = lookup_bufferobj(ctx, ids[i]);
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struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
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if (bufObj) {
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/* unbind any vertex pointers bound to this buffer */
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GLuint j;
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@@ -722,7 +722,7 @@ _mesa_IsBufferARB(GLuint id)
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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bufObj = lookup_bufferobj(ctx, id);
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bufObj = _mesa_lookup_bufferobj(ctx, id);
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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return bufObj ? GL_TRUE : GL_FALSE;
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@@ -44,6 +44,9 @@ _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target );
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extern void
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_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
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extern struct gl_buffer_object *
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_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer);
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extern void
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_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
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GLuint name, GLenum target );
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@@ -70,8 +70,7 @@ _mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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vprog = (struct gl_vertex_program *)
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_mesa_HashLookup(ctx->Shared->Programs, id);
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vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id);
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if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
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@@ -109,8 +108,7 @@ GLboolean GLAPIENTRY _mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
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_mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
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return GL_FALSE;
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}
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prog = (const struct gl_program *)
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_mesa_HashLookup(ctx->Shared->Programs, ids[i]);
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prog = _mesa_lookup_program(ctx, ids[i]);
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if (!prog) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
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return GL_FALSE;
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@@ -158,7 +156,7 @@ _mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
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return;
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}
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prog = (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
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prog = _mesa_lookup_program(ctx, ids[i]);
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if (!prog) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
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return;
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@@ -254,7 +252,7 @@ _mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
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if (!ctx->_CurrentProgram)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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prog = (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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prog = _mesa_lookup_program(ctx, id);
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if (!prog) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
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return;
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@@ -296,7 +294,7 @@ _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
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return;
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}
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prog = (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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prog = _mesa_lookup_program(ctx, id);
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if (!prog) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV");
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return;
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@@ -522,7 +520,7 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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prog = (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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prog = _mesa_lookup_program(ctx, id);
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if (prog && prog->Target != 0 && prog->Target != target) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");
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@@ -773,7 +771,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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prog = (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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prog = _mesa_lookup_program(ctx, id);
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if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV");
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return;
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@@ -839,7 +837,7 @@ _mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
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if (!ctx->_CurrentProgram)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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prog = (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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prog = _mesa_lookup_program(ctx, id);
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if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV");
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return;
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 6.5.1
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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@@ -304,6 +304,20 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
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}
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/**
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* Return the gl_program object for a given ID.
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* Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
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* casts elsewhere.
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*/
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struct gl_program *
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_mesa_lookup_program(GLcontext *ctx, GLuint id)
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{
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if (id)
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return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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else
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return NULL;
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}
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/**********************************************************************/
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/* Program parameter functions */
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@@ -1753,7 +1767,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
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}
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else {
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/* Bind user program */
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prog = (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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prog = _mesa_lookup_program(ctx, id);
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if (!prog || prog == &_mesa_DummyProgram) {
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/* allocate a new program now */
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prog = ctx->Driver.NewProgram(ctx, target, id);
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@@ -1809,8 +1823,7 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
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for (i = 0; i < n; i++) {
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if (ids[i] != 0) {
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struct gl_program *prog = (struct gl_program *)
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_mesa_HashLookup(ctx->Shared->Programs, ids[i]);
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struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]);
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if (prog == &_mesa_DummyProgram) {
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_mesa_HashRemove(ctx->Shared->Programs, ids[i]);
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}
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@@ -1899,7 +1912,7 @@ _mesa_IsProgram(GLuint id)
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if (id == 0)
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return GL_FALSE;
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if (_mesa_HashLookup(ctx->Shared->Programs, id))
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if (_mesa_lookup_program(ctx, id))
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return GL_TRUE;
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else
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return GL_FALSE;
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 6.5.1
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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@@ -111,6 +111,8 @@ _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
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extern void
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_mesa_delete_program(GLcontext *ctx, struct gl_program *prog);
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extern struct gl_program *
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_mesa_lookup_program(GLcontext *ctx, GLuint id);
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/**
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