Mesa 18.3.3 Release Notes / January 31, 2019
+ ++Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 release. +
++Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ + +Bug fixes
+ +-
+
+
- Bug 108877 - OpenGL CTS gl43 test cases were interrupted due to segment fault + +
- Bug 109023 - error: inlining failed in call to always_inline ‘__m512 _mm512_and_ps(__m512, __m512)’: target specific option mismatch + +
- Bug 109129 - format_types.h:1220: undefined reference to `_mm256_cvtps_ph' + +
- Bug 109229 - glLinkProgram locks up for ~30 seconds + +
- Bug 109242 - [RADV] The Witcher 3 system freeze + +
- Bug 109488 - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) / already fixed on the master branch. + +
Changes
+ +Andres Gomez (2):
+-
+
- bin/get-pick-list.sh: fix the oneline printing +
- bin/get-pick-list.sh: fix redirection in sh +
Axel Davy (1):
+-
+
- st/nine: Immediately upload user provided textures +
Bas Nieuwenhuizen (3):
+-
+
- radv: Only use 32 KiB per threadgroup on Stoney. +
- radv: Set partial_vs_wave for pipelines with just GS, not tess. +
- nir: Account for atomics in copy propagation. +
Bruce Cherniak (1):
+-
+
- gallium/swr: Fix multi-context sync fence deadlock. +
Carsten Haitzler (Rasterman) (2):
+-
+
- vc4: Use named parameters for the NEON inline asm. +
- vc4: Declare the cpu pointers as being modified in NEON asm. +
Danylo Piliaiev (1):
+-
+
- glsl: Fix copying function's out to temp if dereferenced by array +
Dave Airlie (3):
+-
+
- dri_interface: add put shm image2 (v2) +
- glx: add support for putimageshm2 path (v2) +
- gallium: use put image shm2 path (v2) +
Dylan Baker (4):
+-
+
- meson: allow building dri driver without window system if osmesa is classic +
- meson: fix swr KNL build +
- meson: Fix compiler checks for SWR with ICC +
- meson: Add warnings and errors when using ICC +
Emil Velikov (4):
+-
+
- docs: add sha256 checksums for 18.3.2 +
- cherry-ignore: radv: Fix multiview depth clears +
- cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices +
- cherry-ignore: WARNING: Commit XXX lists invalid sha +
Eric Anholt (2):
+-
+
- vc4: Don't leak the GPU fd for renderonly usage. +
- vc4: Enable NEON asm on meson cross-builds. +
Eric Engestrom (2):
+-
+
- configure: EGL requirements only apply if EGL is built +
- meson/vdpau: add missing soversion +
Iago Toral Quiroga (1):
+-
+
- anv/device: fix maximum number of images supported +
Jason Ekstrand (3):
+-
+
- anv/nir: Rework arguments to apply_pipeline_layout +
- anv: Only parse pImmutableSamplers if the descriptor has samplers +
- nir/xfb: Fix offset accounting for dvec3/4 +
Karol Herbst (2):
+-
+
- nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions +
- glsl/lower_output_reads: set invariant and precise flags on temporaries +
Lionel Landwerlin (1):
+-
+
- anv: fix invalid binding table index computation +
Marek Olšák (4):
+-
+
- radeonsi: also apply the GS hang workaround to draws without tessellation +
- radeonsi: fix a u_blitter crash after a shader with FBFETCH +
- radeonsi: fix rendering to tiny viewports where the viewport center is > 8K +
- st/mesa: purge framebuffers when unbinding a context +
Niklas Haas (1):
+-
+
- radv: correctly use vulkan 1.0 by default +
Pierre Moreau (1):
+-
+
- meson: Fix with_gallium_icd to with_opencl_icd +
Rob Clark (1):
+-
+
- loader: fix the no-modifiers case +
Samuel Pitoiset (1):
+-
+
- radv: clean up setting partial_es_wave for distributed tess on VI +
Timothy Arceri (5):
+-
+
- ac/nir_to_llvm: fix interpolateAt* for arrays +
- ac/nir_to_llvm: fix clamp shadow reference for more hardware +
- radv/ac: fix some fp16 handling +
- glsl: use remap location when serialising uniform program resource data +
- glsl: Copy function out to temp if we don't directly ref a variable +
Tomeu Vizoso (1):
+-
+
- etnaviv: Consolidate buffer references from framebuffers +
Vinson Lee (1):
+-
+
- meson: Fix typo. +