st/mesa: minor clean-ups in update_textures()

This commit is contained in:
Brian Paul
2011-04-13 07:37:03 -06:00
parent 032a7ef0a1
commit 4cbb261eba

View File

@@ -251,13 +251,15 @@ update_textures(struct st_context *st)
st->state.num_textures = su + 1;
/* if sampler view has changed dereference it */
if (stObj->sampler_view)
if (stObj->sampler_view) {
if (check_sampler_swizzle(stObj->sampler_view,
stObj->base._Swizzle,
samp->DepthMode) ||
(st_view_format != stObj->sampler_view->format) ||
stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level)
stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
}
}
sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
samp,
@@ -269,10 +271,12 @@ update_textures(struct st_context *st)
cso_set_fragment_sampler_views(st->cso_context,
st->state.num_textures,
st->state.sampler_views);
if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
GLuint numUnits = MIN2(st->state.num_textures,
st->ctx->Const.MaxVertexTextureImageUnits);
cso_set_vertex_sampler_views(st->cso_context,
MIN2(st->state.num_textures,
st->ctx->Const.MaxVertexTextureImageUnits),
numUnits,
st->state.sampler_views);
}
}