Clean-up/renaming of the per-vertex attribute bits, specifically, the
VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: t_array_import.c,v 1.21 2002/01/06 03:54:12 brianp Exp $ */
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/* $Id: t_array_import.c,v 1.22 2002/01/22 14:35:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -228,9 +228,12 @@ static void _tnl_import_edgeflag( GLcontext *ctx,
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/* Callback for VB stages that need to improve the quality of arrays
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/**
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* Callback for VB stages that need to improve the quality of arrays
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* bound to the VB. This is only necessary for client arrays which
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* have not been transformed at any point in the pipeline.
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* \param required - bitmask of VERT_*_BIT flags
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* \param flags - bitmask of VEC_* flags (ex: VEC_NOT_WRITABLE)
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*/
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static void _tnl_upgrade_client_data( GLcontext *ctx,
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GLuint required,
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@@ -246,55 +249,55 @@ static void _tnl_upgrade_client_data( GLcontext *ctx,
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if (writeable || stride) ca_flags |= CA_CLIENT_DATA;
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if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr)
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required |= VERT_OBJ_BIT;
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if ((required & VERT_BIT_CLIP) && VB->ClipPtr == VB->ObjPtr)
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required |= VERT_BIT_POS;
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/* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
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if ((required & VERT_OBJ_BIT) && (VB->ObjPtr->flags & flags)) {
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if ((required & VERT_BIT_POS) && (VB->ObjPtr->flags & flags)) {
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ASSERT(VB->ObjPtr == &inputs->Obj);
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_tnl_import_vertex( ctx, writeable, stride );
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VB->importable_data &= ~(VERT_OBJ_BIT|VERT_CLIP);
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VB->importable_data &= ~(VERT_BIT_POS|VERT_BIT_CLIP);
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}
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if ((required & VERT_NORMAL_BIT) && (VB->NormalPtr->flags & flags)) {
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if ((required & VERT_BIT_NORMAL) && (VB->NormalPtr->flags & flags)) {
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ASSERT(VB->NormalPtr == &inputs->Normal);
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_tnl_import_normal( ctx, writeable, stride );
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VB->importable_data &= ~VERT_NORMAL_BIT;
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VB->importable_data &= ~VERT_BIT_NORMAL;
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}
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if ((required & VERT_COLOR0_BIT) && (VB->ColorPtr[0]->Flags & ca_flags)) {
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if ((required & VERT_BIT_COLOR0) && (VB->ColorPtr[0]->Flags & ca_flags)) {
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ASSERT(VB->ColorPtr[0] == &inputs->Color);
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_tnl_import_color( ctx, GL_FLOAT, writeable, stride );
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VB->importable_data &= ~VERT_COLOR0_BIT;
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VB->importable_data &= ~VERT_BIT_COLOR0;
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}
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if ((required & VERT_COLOR1_BIT) &&
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if ((required & VERT_BIT_COLOR1) &&
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(VB->SecondaryColorPtr[0]->Flags & ca_flags)) {
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ASSERT(VB->SecondaryColorPtr[0] == &inputs->SecondaryColor);
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_tnl_import_secondarycolor( ctx, GL_FLOAT, writeable, stride );
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VB->importable_data &= ~VERT_COLOR1_BIT;
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VB->importable_data &= ~VERT_BIT_COLOR1;
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}
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if ((required & VERT_FOG_BIT)
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if ((required & VERT_BIT_FOG)
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&& (VB->FogCoordPtr->flags & flags)) {
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ASSERT(VB->FogCoordPtr == &inputs->FogCoord);
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_tnl_import_fogcoord( ctx, writeable, stride );
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VB->importable_data &= ~VERT_FOG_BIT;
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VB->importable_data &= ~VERT_BIT_FOG;
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}
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if ((required & VERT_INDEX_BIT) && (VB->IndexPtr[0]->flags & flags)) {
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if ((required & VERT_BIT_INDEX) && (VB->IndexPtr[0]->flags & flags)) {
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ASSERT(VB->IndexPtr[0] == &inputs->Index);
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_tnl_import_index( ctx, writeable, stride );
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VB->importable_data &= ~VERT_INDEX_BIT;
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VB->importable_data &= ~VERT_BIT_INDEX;
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}
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if (required & VERT_TEX_ANY)
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if (required & VERT_BITS_TEX_ANY)
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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if ((required & VERT_TEX(i)) && (VB->TexCoordPtr[i]->flags & flags)) {
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if ((required & VERT_BIT_TEX(i)) && (VB->TexCoordPtr[i]->flags & flags)) {
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ASSERT(VB->TexCoordPtr[i] == &inputs->TexCoord[i]);
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_tnl_import_texcoord( ctx, i, writeable, stride );
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VB->importable_data &= ~VERT_TEX(i);
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VB->importable_data &= ~VERT_BIT_TEX(i);
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}
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}
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@@ -313,18 +316,18 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
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/* start, count, ctx->Array.LockFirst, ctx->Array.LockCount); */
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/* _tnl_print_vert_flags(" inputs", inputs); */
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/* _tnl_print_vert_flags(" _Enabled", ctx->Array._Enabled); */
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/* _tnl_print_vert_flags(" importable", inputs & VERT_FIXUP); */
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/* _tnl_print_vert_flags(" importable", inputs & VERT_BITS_FIXUP); */
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VB->Count = count - start;
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VB->FirstClipped = VB->Count;
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VB->Elts = 0;
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VB->MaterialMask = 0;
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VB->Material = 0;
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VB->Flag = 0;
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VB->Elts = NULL;
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VB->MaterialMask = NULL;
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VB->Material = NULL;
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VB->Flag = NULL;
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VB->Primitive = tnl->tmp_primitive;
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VB->PrimitiveLength = tnl->tmp_primitive_length;
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VB->import_data = _tnl_upgrade_client_data;
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VB->importable_data = inputs & VERT_FIXUP;
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VB->importable_data = inputs & VERT_BITS_FIXUP;
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if (ctx->Array.LockCount) {
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ASSERT(start == (GLint) ctx->Array.LockFirst);
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@@ -333,27 +336,27 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
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_ac_import_range( ctx, start, count );
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if (inputs & VERT_OBJ_BIT) {
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if (inputs & VERT_BIT_POS) {
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_tnl_import_vertex( ctx, 0, 0 );
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tmp->Obj.count = VB->Count;
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VB->ObjPtr = &tmp->Obj;
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}
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if (inputs & VERT_NORMAL_BIT) {
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if (inputs & VERT_BIT_NORMAL) {
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_tnl_import_normal( ctx, 0, 0 );
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tmp->Normal.count = VB->Count;
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VB->NormalPtr = &tmp->Normal;
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}
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if (inputs & VERT_COLOR0_BIT) {
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if (inputs & VERT_BIT_COLOR0) {
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_tnl_import_color( ctx, 0, 0, 0 );
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VB->ColorPtr[0] = &tmp->Color;
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VB->ColorPtr[1] = 0;
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}
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if (inputs & VERT_TEX_ANY) {
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for (i = 0; i < ctx->Const.MaxTextureUnits ; i++) {
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if (inputs & VERT_TEX(i)) {
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if (inputs & VERT_BITS_TEX_ANY) {
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
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if (inputs & VERT_BIT_TEX(i)) {
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_tnl_import_texcoord( ctx, i, 0, 0 );
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tmp->TexCoord[i].count = VB->Count;
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VB->TexCoordPtr[i] = &tmp->TexCoord[i];
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@@ -361,31 +364,45 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
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}
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}
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if (inputs & (VERT_INDEX_BIT|VERT_FOG_BIT|VERT_EDGEFLAG_BIT|VERT_COLOR1_BIT)) {
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if (inputs & VERT_INDEX_BIT) {
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if (inputs & (VERT_BIT_INDEX | VERT_BIT_FOG |
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VERT_BIT_EDGEFLAG | VERT_BIT_COLOR1)) {
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if (inputs & VERT_BIT_INDEX) {
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_tnl_import_index( ctx, 0, 0 );
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tmp->Index.count = VB->Count;
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VB->IndexPtr[0] = &tmp->Index;
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VB->IndexPtr[1] = 0;
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}
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if (inputs & VERT_FOG_BIT) {
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if (inputs & VERT_BIT_FOG) {
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_tnl_import_fogcoord( ctx, 0, 0 );
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tmp->FogCoord.count = VB->Count;
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VB->FogCoordPtr = &tmp->FogCoord;
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}
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if (inputs & VERT_EDGEFLAG_BIT) {
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if (inputs & VERT_BIT_EDGEFLAG) {
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_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
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VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag.data;
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}
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if (inputs & VERT_COLOR1_BIT) {
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if (inputs & VERT_BIT_COLOR1) {
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_tnl_import_secondarycolor( ctx, 0, 0, 0 );
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VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
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VB->SecondaryColorPtr[1] = 0;
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}
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}
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if (ctx->VertexProgram.Enabled) {
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/* XXX lots of work to do here */
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printf("bind vp arrays!\n");
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VB->AttribPtr[VERT_ATTRIB_POS] = VB->ObjPtr;
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printf(" data = %p\n", VB->ObjPtr->data);
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printf(" stride = %d\n", VB->ObjPtr->stride);
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printf(" size = %d\n", VB->ObjPtr->size);
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VB->AttribPtr[VERT_ATTRIB_NORMAL] = VB->NormalPtr;
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}
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}
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