glsl: add ARB_texture_cube_map_array support (v2)

This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.

v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2012-11-03 20:43:17 +10:00
committed by Dave Airlie
parent 2c52c0e1ce
commit 4c8750015b
12 changed files with 114 additions and 7 deletions

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@@ -327,3 +327,18 @@ const glsl_type glsl_type::builtin_OES_EGL_image_external_types[] = {
GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT, "samplerExternalOES"),
};
/*@}*/
/** \name Sampler types added by GL_ARB_texture_cube_map_array
*/
/*@{*/
const glsl_type glsl_type::builtin_ARB_texture_cube_map_array_types[] = {
glsl_type(GL_SAMPLER_CUBE_MAP_ARRAY,
GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT, "samplerCubeArray"),
glsl_type(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT, "samplerCubeArrayShadow"),
glsl_type(GL_INT_SAMPLER_CUBE_MAP_ARRAY,
GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT, "isamplerCubeArray"),
glsl_type(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,
GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT, "usamplerCubeArray"),
};
/*@}*/

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@@ -0,0 +1,19 @@
#version 130
#extension GL_ARB_texture_cube_map_array : enable
ivec3 textureSize(samplerCubeArray sampler, int lod);
ivec3 textureSize(isamplerCubeArray sampler, int lod);
ivec3 textureSize(usamplerCubeArray sampler, int lod);
ivec3 textureSize(samplerCubeArrayShadow sampler, int lod);
vec4 texture( samplerCubeArray sampler, vec4 coord);
vec4 texture( samplerCubeArray sampler, vec4 coord, float bias);
float texture( samplerCubeArrayShadow sampler, vec4 P, float compare);
vec4 textureGrad( samplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy);
ivec4 textureGrad( isamplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy);
uvec4 textureGrad( usamplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy);
vec4 textureLod( samplerCubeArray sampler, vec4 P, float lod);
ivec4 textureLod( isamplerCubeArray sampler, vec4 P, float lod);
uvec4 textureLod( usamplerCubeArray sampler, vec4 P, float lod);

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@@ -187,6 +187,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
st->EXT_texture_array_enable = true;
st->OES_EGL_image_external_enable = true;
st->ARB_shader_bit_encoding_enable = true;
st->ARB_texture_cube_map_array_enable = true;
_mesa_glsl_initialize_types(st);
sh->ir = new(sh) exec_list;

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@@ -42,6 +42,8 @@ def get_coord_dim(sampler_type):
# Get the number of extra vector components (i.e. shadow comparitor)
def get_extra_dim(sampler_type, use_proj, unused_fields):
extra_dim = unused_fields
if sampler_type == "CubeArrayShadow":
return 0
if sampler_type.find("Shadow") != -1:
extra_dim += 1
if use_proj:
@@ -49,6 +51,8 @@ def get_extra_dim(sampler_type, use_proj, unused_fields):
return extra_dim
def get_txs_dim(sampler_type):
if sampler_type.startswith("CubeArray"):
return 3
if sampler_type.startswith("Cube"):
return 2
return get_coord_dim(sampler_type)
@@ -79,6 +83,8 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
grad_type = vec_type("", sampler_dim)
print "\n (declare (in) " + grad_type + " dPdx)",
print "\n (declare (in) " + grad_type + " dPdy)",
if sampler_type == "CubeArrayShadow" and tex_inst == "tex":
print "\n (declare (in) float compare)",
if variant & Offset:
print "\n (declare (const_in) " + vec_type("i", sampler_dim) + " offset)",
@@ -107,7 +113,9 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
print "1",
# Shadow comparitor
if sampler_type == "2DArrayShadow" or sampler_type == "CubeShadow": # a special case:
if sampler_type == "CubeArrayShadow": # a special case
print "(var_ref compare)",
elif sampler_type == "2DArrayShadow" or sampler_type == "CubeShadow": # a special case:
print "(swiz w (var_ref P))", # ...array layer is z; shadow is w
elif sampler_type.endswith("Shadow"):
print "(swiz z (var_ref P))",
@@ -163,6 +171,8 @@ def generate_texture_functions(fs):
generate_fiu_sigs("txs", "2DRect")
generate_sigs("", "txs", "2DRectShadow")
generate_fiu_sigs("txs", "Buffer")
generate_fiu_sigs("txs", "CubeArray")
generate_sigs("", "txs", "CubeArrayShadow")
end_function(fs, "textureSize")
start_function("texture")
@@ -179,6 +189,9 @@ def generate_texture_functions(fs):
generate_sigs("", "tex", "2DArrayShadow", Single);
generate_fiu_sigs("tex", "2DRect")
generate_sigs("", "tex", "2DRectShadow", Single);
# ARB_texture_cube_map_array extension
generate_fiu_sigs("tex", "CubeArray")
generate_sigs("", "tex", "CubeArrayShadow", Single);
generate_fiu_sigs("txb", "1D")
generate_fiu_sigs("txb", "2D")
@@ -186,6 +199,7 @@ def generate_texture_functions(fs):
generate_fiu_sigs("txb", "Cube")
generate_fiu_sigs("txb", "1DArray")
generate_fiu_sigs("txb", "2DArray")
generate_fiu_sigs("txb", "CubeArray")
generate_sigs("", "txb", "1DShadow", Single, 1);
generate_sigs("", "txb", "2DShadow", Single);
generate_sigs("", "txb", "CubeShadow", Single);
@@ -224,6 +238,8 @@ def generate_texture_functions(fs):
generate_sigs("", "txl", "1DShadow", Single, 1);
generate_sigs("", "txl", "2DShadow", Single);
generate_sigs("", "txl", "1DArrayShadow", Single);
# ARB_texture_cube_map_array extension
generate_fiu_sigs("txl", "CubeArray")
end_function(fs, "textureLod")
start_function("textureLodOffset")
@@ -333,6 +349,8 @@ def generate_texture_functions(fs):
generate_sigs("", "txd", "CubeShadow", Single);
generate_sigs("", "txd", "1DArrayShadow", Single);
generate_sigs("", "txd", "2DArrayShadow", Single);
# ARB_texture_cube_map_array extension
generate_fiu_sigs("txd", "CubeArray")
end_function(fs, "textureGrad")
start_function("textureGradOffset")

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@@ -1187,6 +1187,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_uniform_buffer_object)
add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
if (extensions->ARB_texture_cube_map_array)
add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
}
language_version = 110;

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@@ -296,12 +296,37 @@ usamplerCube KEYWORD(130, 130, USAMPLERCUBE);
usampler1DArray KEYWORD(130, 130, USAMPLER1DARRAY);
usampler2DArray KEYWORD(130, 130, USAMPLER2DARRAY);
samplerExternalOES {
samplerCubeArray {
if (yyextra->ARB_texture_cube_map_array_enable)
return SAMPLERCUBEARRAY;
else
return IDENTIFIER;
}
isamplerCubeArray {
if (yyextra->ARB_texture_cube_map_array_enable)
return ISAMPLERCUBEARRAY;
else
return IDENTIFIER;
}
usamplerCubeArray {
if (yyextra->ARB_texture_cube_map_array_enable)
return USAMPLERCUBEARRAY;
else
return IDENTIFIER;
}
samplerCubeArrayShadow {
if (yyextra->ARB_texture_cube_map_array_enable)
return SAMPLERCUBEARRAYSHADOW;
else
return IDENTIFIER;
}
samplerExternalOES {
if (yyextra->OES_EGL_image_external_enable)
return SAMPLEREXTERNALOES;
else
return IDENTIFIER;
}
}
struct return STRUCT;

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@@ -101,9 +101,11 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
%token MAT4X2 MAT4X3 MAT4X4
%token SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW
%token SAMPLERCUBESHADOW SAMPLER1DARRAY SAMPLER2DARRAY SAMPLER1DARRAYSHADOW
%token SAMPLER2DARRAYSHADOW ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE
%token ISAMPLER1DARRAY ISAMPLER2DARRAY USAMPLER1D USAMPLER2D USAMPLER3D
%token USAMPLERCUBE USAMPLER1DARRAY USAMPLER2DARRAY
%token SAMPLER2DARRAYSHADOW SAMPLERCUBEARRAY SAMPLERCUBEARRAYSHADOW
%token ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE
%token ISAMPLER1DARRAY ISAMPLER2DARRAY ISAMPLERCUBEARRAY
%token USAMPLER1D USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER1DARRAY
%token USAMPLER2DARRAY USAMPLERCUBEARRAY
%token SAMPLER2DRECT ISAMPLER2DRECT USAMPLER2DRECT SAMPLER2DRECTSHADOW
%token SAMPLERBUFFER ISAMPLERBUFFER USAMPLERBUFFER
%token SAMPLEREXTERNALOES
@@ -1467,6 +1469,8 @@ basic_type_specifier_nonarray:
| SAMPLER1DARRAYSHADOW { $$ = "sampler1DArrayShadow"; }
| SAMPLER2DARRAYSHADOW { $$ = "sampler2DArrayShadow"; }
| SAMPLERBUFFER { $$ = "samplerBuffer"; }
| SAMPLERCUBEARRAY { $$ = "samplerCubeArray"; }
| SAMPLERCUBEARRAYSHADOW { $$ = "samplerCubeArrayShadow"; }
| ISAMPLER1D { $$ = "isampler1D"; }
| ISAMPLER2D { $$ = "isampler2D"; }
| ISAMPLER2DRECT { $$ = "isampler2DRect"; }
@@ -1475,6 +1479,7 @@ basic_type_specifier_nonarray:
| ISAMPLER1DARRAY { $$ = "isampler1DArray"; }
| ISAMPLER2DARRAY { $$ = "isampler2DArray"; }
| ISAMPLERBUFFER { $$ = "isamplerBuffer"; }
| ISAMPLERCUBEARRAY { $$ = "isamplerCubeArray"; }
| USAMPLER1D { $$ = "usampler1D"; }
| USAMPLER2D { $$ = "usampler2D"; }
| USAMPLER2DRECT { $$ = "usampler2DRect"; }
@@ -1483,6 +1488,7 @@ basic_type_specifier_nonarray:
| USAMPLER1DARRAY { $$ = "usampler1DArray"; }
| USAMPLER2DARRAY { $$ = "usampler2DArray"; }
| USAMPLERBUFFER { $$ = "usamplerBuffer"; }
| USAMPLERCUBEARRAY { $$ = "usamplerCubeArray"; }
;
precision_qualifier:

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@@ -289,6 +289,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding),
EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object),
EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
};
#undef EXT

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@@ -205,6 +205,8 @@ struct _mesa_glsl_parse_state {
bool ARB_uniform_buffer_object_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool ARB_texture_cube_map_array_enable;
bool ARB_texture_cube_map_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */

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@@ -142,7 +142,7 @@ glsl_type::sampler_index() const
case GLSL_SAMPLER_DIM_3D:
return TEXTURE_3D_INDEX;
case GLSL_SAMPLER_DIM_CUBE:
return TEXTURE_CUBE_INDEX;
return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
case GLSL_SAMPLER_DIM_RECT:
return TEXTURE_RECT_INDEX;
case GLSL_SAMPLER_DIM_BUF:
@@ -255,6 +255,15 @@ glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
warn);
}
void
glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab,
bool warn)
{
add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types,
Elements(builtin_ARB_texture_cube_map_array_types),
warn);
}
void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
{
@@ -304,6 +313,11 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
glsl_type::generate_OES_EGL_image_external_types(state->symbols,
state->OES_EGL_image_external_warn);
}
if (state->ARB_texture_cube_map_array_enable) {
glsl_type::generate_ARB_texture_cube_map_array_types(state->symbols,
state->ARB_texture_cube_map_array_warn);
}
}

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@@ -521,6 +521,7 @@ private:
static const glsl_type builtin_EXT_texture_array_types[];
static const glsl_type builtin_EXT_texture_buffer_object_types[];
static const glsl_type builtin_OES_EGL_image_external_types[];
static const glsl_type builtin_ARB_texture_cube_map_array_types[];
/*@}*/
/**
@@ -541,6 +542,7 @@ private:
static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool);
static void generate_ARB_texture_cube_map_array_types(glsl_symbol_table *, bool);
/*@}*/
/**

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@@ -81,6 +81,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Const.GLSLVersion = 120;