glsl: geom shader max_vertices layout must match.

From GLSL 4.5 spec, "4.4.2.3 Geometry Outputs".
"all geometry shader output vertex count declarations in a
program must declare the same count."

Fixes:
GL45-CTS.geometry_shader.output.conflicted_output_vertices_max

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-06-03 10:45:07 +10:00
parent ffcef720b7
commit 4c86399378
3 changed files with 13 additions and 9 deletions

View File

@@ -368,7 +368,8 @@ public:
bool process_qualifier_constant(struct _mesa_glsl_parse_state *state,
const char *qual_indentifier,
unsigned *value, bool can_be_zero);
unsigned *value, bool can_be_zero,
bool must_match = false);
void merge_qualifier(ast_layout_expression *l_expr)
{

View File

@@ -678,7 +678,8 @@ bool
ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
const char *qual_indentifier,
unsigned *value,
bool can_be_zero)
bool can_be_zero,
bool must_match)
{
int min_value = 0;
bool first_pass = true;
@@ -716,12 +717,14 @@ ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state
* in a single declaration, the last occurrence overrides the
* former occurrence(s)."
*/
if (!state->has_420pack() && !first_pass && *value != const_int->value.u[0]) {
YYLTYPE loc = const_expression->get_location();
_mesa_glsl_error(&loc, state, "%s layout qualifier does not "
"match previous declaration (%d vs %d)",
qual_indentifier, *value, const_int->value.i[0]);
return false;
if (!first_pass) {
if ((must_match || !state->has_420pack()) && *value != const_int->value.u[0]) {
YYLTYPE loc = const_expression->get_location();
_mesa_glsl_error(&loc, state, "%s layout qualifier does not "
"match previous declaration (%d vs %d)",
qual_indentifier, *value, const_int->value.i[0]);
return false;
}
} else {
first_pass = false;
*value = const_int->value.u[0];

View File

@@ -1692,7 +1692,7 @@ set_shader_inout_layout(struct gl_shader *shader,
unsigned qual_max_vertices;
if (state->out_qualifier->max_vertices->
process_qualifier_constant(state, "max_vertices",
&qual_max_vertices, true)) {
&qual_max_vertices, true, true)) {
if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
YYLTYPE loc = state->out_qualifier->max_vertices->get_location();