anv: Enable UBO pushing
Push constants on Intel hardware are significantly more performant than pull constants. Since most Vulkan applications don't actively use push constants on Vulkan or at least don't use it heavily, we're pulling way more than we should be. By enabling pushing chunks of UBOs we can get rid of a lot of those pulls. On my SKL GT4e, this improves the performance of Dota 2 and Talos by around 2.5% and improves Aztec Ruins by around 2%. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
@@ -389,6 +389,9 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
|
||||
struct brw_stage_prog_data *prog_data,
|
||||
struct anv_pipeline_bind_map *map)
|
||||
{
|
||||
const struct brw_compiler *compiler =
|
||||
pipeline->device->instance->physicalDevice.compiler;
|
||||
|
||||
nir_shader *nir = anv_shader_compile_to_nir(pipeline, mem_ctx,
|
||||
module, entrypoint, stage,
|
||||
spec_info);
|
||||
@@ -438,6 +441,9 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
|
||||
if (pipeline->layout)
|
||||
anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map);
|
||||
|
||||
if (stage != MESA_SHADER_COMPUTE)
|
||||
brw_nir_analyze_ubo_ranges(compiler, nir, prog_data->ubo_ranges);
|
||||
|
||||
assert(nir->num_uniforms == prog_data->nr_params * 4);
|
||||
|
||||
return nir;
|
||||
|
Reference in New Issue
Block a user