remove bogus check of texture target in R200TexParameter
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@@ -888,10 +888,6 @@ static void r200TexParameter( GLcontext *ctx, GLenum target,
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_mesa_lookup_enum_by_nr( pname ) );
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}
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if ( ( target != GL_TEXTURE_2D ) &&
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( target != GL_TEXTURE_1D ) )
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return;
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switch ( pname ) {
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case GL_TEXTURE_MIN_FILTER:
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case GL_TEXTURE_MAG_FILTER:
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