broadcom/compiler: Don't forget the discard state on TLB Z writes.
We don't want to write Z for discarded fragments.
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@@ -1031,6 +1031,7 @@ emit_frag_end(struct v3d_compile *c)
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struct qinst *inst = vir_MOV_dest(c,
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vir_reg(QFILE_TLBU, 0),
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c->outputs[c->output_position_index]);
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vir_set_cond(inst, discard_cond);
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inst->src[vir_get_implicit_uniform_src(inst)] =
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vir_uniform_ui(c,
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