st/mesa: update comment, use st_fb_orientation()
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@@ -70,14 +70,16 @@ static void update_raster_state( struct st_context *st )
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{
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raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
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/* XXX
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* I think the intention here is that user-created framebuffer objects
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* use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout.
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* Flipping Y changes CW to CCW and vice-versa.
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* But this is an implementation/driver-specific artifact - remove...
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/*
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* Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
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* opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
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* must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
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* case, we must invert Y and flip the notion of front vs. back.
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*/
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if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
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if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
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/* Drawing to an FBO. The viewport will be inverted. */
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raster->front_ccw ^= 1;
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}
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}
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/* _NEW_LIGHT
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