glsl: pass UseSTD430AsDefaultPacking to where it will be used
Here we also make use of the UseSTD430AsDefaultPacking constant and call the new get_internal_ifc_packing() helper. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -1843,7 +1843,7 @@ public:
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this->toplevel_var = var;
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this->varying_floats = 0;
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program_resource_visitor::process(var);
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program_resource_visitor::process(var, false);
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}
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private:
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