glsl: don't unroll loops containing continue/break

Just search the AST in _slang_can_unroll_for_loop().
This commit is contained in:
Brian Paul
2009-06-17 13:51:35 -06:00
parent 625b0fe268
commit 4bc74a0756

View File

@@ -2488,6 +2488,12 @@ _slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
assert(oper->type == SLANG_OPER_FOR);
assert(oper->num_children == 4);
if (_slang_find_node_type((slang_operation *) oper, SLANG_OPER_CONTINUE) ||
_slang_find_node_type((slang_operation *) oper, SLANG_OPER_BREAK)) {
/* dont't unroll loops containing continue/break statements */
return GL_FALSE;
}
/* children[0] must be either "int i=constant" or "i=constant" */
if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) {
slang_variable *var;