glsl: don't unroll loops containing continue/break
Just search the AST in _slang_can_unroll_for_loop().
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@@ -2488,6 +2488,12 @@ _slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper)
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assert(oper->type == SLANG_OPER_FOR);
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assert(oper->num_children == 4);
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if (_slang_find_node_type((slang_operation *) oper, SLANG_OPER_CONTINUE) ||
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_slang_find_node_type((slang_operation *) oper, SLANG_OPER_BREAK)) {
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/* dont't unroll loops containing continue/break statements */
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return GL_FALSE;
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}
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/* children[0] must be either "int i=constant" or "i=constant" */
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if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) {
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slang_variable *var;
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