mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Cc: Iago Toral <itoral@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
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@@ -178,7 +178,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
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/* This is a field of a UBO. val is the binding index. */
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for (int i = 0; i < MESA_SHADER_STAGES; i++) {
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int stage_index = prog->UniformBlockStageIndex[i][block_index];
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int stage_index = prog->InterfaceBlockStageIndex[i][block_index];
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if (stage_index != -1) {
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struct gl_shader *sh = prog->_LinkedShaders[i];
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@@ -1174,10 +1174,10 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_shader *sh = prog->_LinkedShaders[i];
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prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
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prog->InterfaceBlockStageIndex[i] = ralloc_array(prog, int,
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max_num_uniform_blocks);
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for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
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prog->UniformBlockStageIndex[i][j] = -1;
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prog->InterfaceBlockStageIndex[i][j] = -1;
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if (sh == NULL)
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continue;
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@@ -1194,7 +1194,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
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return false;
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}
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prog->UniformBlockStageIndex[i][index] = j;
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prog->InterfaceBlockStageIndex[i][index] = j;
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}
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}
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@@ -2836,9 +2836,9 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
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}
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for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
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if (prog->UniformBlockStageIndex[j][i] != -1) {
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if (prog->InterfaceBlockStageIndex[j][i] != -1) {
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struct gl_shader *sh = prog->_LinkedShaders[j];
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int stage_index = prog->UniformBlockStageIndex[j][i];
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int stage_index = prog->InterfaceBlockStageIndex[j][i];
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if (sh && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage) {
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shader_blocks[j]++;
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total_shader_storage_blocks++;
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@@ -2955,7 +2955,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
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total_image_units += sh->NumImages;
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for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) {
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int stage_index = prog->UniformBlockStageIndex[i][j];
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int stage_index = prog->InterfaceBlockStageIndex[i][j];
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if (stage_index != -1 && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage)
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total_shader_storage_blocks++;
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}
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@@ -3734,7 +3734,7 @@ build_program_resource_list(struct gl_shader_program *shProg)
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int block_index = shProg->UniformStorage[i].block_index;
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if (block_index != -1) {
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for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
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if (shProg->UniformBlockStageIndex[j][block_index] != -1)
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if (shProg->InterfaceBlockStageIndex[j][block_index] != -1)
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stageref |= (1 << j);
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}
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}
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@@ -120,8 +120,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
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shProg->NumShaderStorageBlocks = 0;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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ralloc_free(shProg->UniformBlockStageIndex[i]);
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shProg->UniformBlockStageIndex[i] = NULL;
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ralloc_free(shProg->InterfaceBlockStageIndex[i]);
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shProg->InterfaceBlockStageIndex[i] = NULL;
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}
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ralloc_free(shProg->AtomicBuffers);
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@@ -2716,13 +2716,14 @@ struct gl_shader_program
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struct gl_uniform_block **ShaderStorageBlocks;
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/**
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* Indices into the _LinkedShaders's UniformBlocks[] array for each stage
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* they're used in, or -1.
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* Indices into the BufferInterfaceBlocks[] array for each stage they're
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* used in, or -1.
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*
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* This is used to maintain the Binding values of the stage's UniformBlocks[]
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* and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
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* This is used to maintain the Binding values of the stage's
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* BufferInterfaceBlocks[] and to answer the
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* GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
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*/
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int *UniformBlockStageIndex[MESA_SHADER_STAGES];
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int *InterfaceBlockStageIndex[MESA_SHADER_STAGES];
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/**
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* Map of active uniform names to locations
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@@ -980,7 +980,7 @@ is_resource_referenced(struct gl_shader_program *shProg,
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return RESOURCE_ATC(res)->StageReferences[stage];
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if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
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return shProg->UniformBlockStageIndex[stage][index] != -1;
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return shProg->InterfaceBlockStageIndex[stage][index] != -1;
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return res->StageReferences & (1 << stage);
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}
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@@ -294,8 +294,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
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shProg->BufferInterfaceBlocks = NULL;
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shProg->NumBufferInterfaceBlocks = 0;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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ralloc_free(shProg->UniformBlockStageIndex[i]);
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shProg->UniformBlockStageIndex[i] = NULL;
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ralloc_free(shProg->InterfaceBlockStageIndex[i]);
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shProg->InterfaceBlockStageIndex[i] = NULL;
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}
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ralloc_free(shProg->AtomicBuffers);
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@@ -1026,7 +1026,7 @@ _mesa_UniformBlockBinding(GLuint program,
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shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
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int stage_index = shProg->InterfaceBlockStageIndex[i][uniformBlockIndex];
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if (stage_index != -1) {
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struct gl_shader *sh = shProg->_LinkedShaders[i];
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@@ -1079,7 +1079,7 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
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shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex];
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int stage_index = shProg->InterfaceBlockStageIndex[i][shaderStorageBlockIndex];
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if (stage_index != -1) {
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struct gl_shader *sh = shProg->_LinkedShaders[i];
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