mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Iago Toral <itoral@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
This commit is contained in:
Jordan Justen
2015-10-23 16:10:02 -07:00
parent cf3121ed18
commit 4bc16ad217
7 changed files with 22 additions and 21 deletions

View File

@@ -178,7 +178,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
/* This is a field of a UBO. val is the binding index. */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = prog->UniformBlockStageIndex[i][block_index];
int stage_index = prog->InterfaceBlockStageIndex[i][block_index];
if (stage_index != -1) {
struct gl_shader *sh = prog->_LinkedShaders[i];

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@@ -1174,10 +1174,10 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
max_num_uniform_blocks);
prog->InterfaceBlockStageIndex[i] = ralloc_array(prog, int,
max_num_uniform_blocks);
for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
prog->UniformBlockStageIndex[i][j] = -1;
prog->InterfaceBlockStageIndex[i][j] = -1;
if (sh == NULL)
continue;
@@ -1194,7 +1194,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
return false;
}
prog->UniformBlockStageIndex[i][index] = j;
prog->InterfaceBlockStageIndex[i][index] = j;
}
}
@@ -2836,9 +2836,9 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (prog->UniformBlockStageIndex[j][i] != -1) {
if (prog->InterfaceBlockStageIndex[j][i] != -1) {
struct gl_shader *sh = prog->_LinkedShaders[j];
int stage_index = prog->UniformBlockStageIndex[j][i];
int stage_index = prog->InterfaceBlockStageIndex[j][i];
if (sh && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage) {
shader_blocks[j]++;
total_shader_storage_blocks++;
@@ -2955,7 +2955,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
total_image_units += sh->NumImages;
for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) {
int stage_index = prog->UniformBlockStageIndex[i][j];
int stage_index = prog->InterfaceBlockStageIndex[i][j];
if (stage_index != -1 && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage)
total_shader_storage_blocks++;
}
@@ -3734,7 +3734,7 @@ build_program_resource_list(struct gl_shader_program *shProg)
int block_index = shProg->UniformStorage[i].block_index;
if (block_index != -1) {
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (shProg->UniformBlockStageIndex[j][block_index] != -1)
if (shProg->InterfaceBlockStageIndex[j][block_index] != -1)
stageref |= (1 << j);
}
}

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@@ -120,8 +120,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
shProg->NumShaderStorageBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(shProg->UniformBlockStageIndex[i]);
shProg->UniformBlockStageIndex[i] = NULL;
ralloc_free(shProg->InterfaceBlockStageIndex[i]);
shProg->InterfaceBlockStageIndex[i] = NULL;
}
ralloc_free(shProg->AtomicBuffers);

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@@ -2716,13 +2716,14 @@ struct gl_shader_program
struct gl_uniform_block **ShaderStorageBlocks;
/**
* Indices into the _LinkedShaders's UniformBlocks[] array for each stage
* they're used in, or -1.
* Indices into the BufferInterfaceBlocks[] array for each stage they're
* used in, or -1.
*
* This is used to maintain the Binding values of the stage's UniformBlocks[]
* and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
* This is used to maintain the Binding values of the stage's
* BufferInterfaceBlocks[] and to answer the
* GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries.
*/
int *UniformBlockStageIndex[MESA_SHADER_STAGES];
int *InterfaceBlockStageIndex[MESA_SHADER_STAGES];
/**
* Map of active uniform names to locations

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@@ -980,7 +980,7 @@ is_resource_referenced(struct gl_shader_program *shProg,
return RESOURCE_ATC(res)->StageReferences[stage];
if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
return shProg->UniformBlockStageIndex[stage][index] != -1;
return shProg->InterfaceBlockStageIndex[stage][index] != -1;
return res->StageReferences & (1 << stage);
}

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@@ -294,8 +294,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
shProg->BufferInterfaceBlocks = NULL;
shProg->NumBufferInterfaceBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(shProg->UniformBlockStageIndex[i]);
shProg->UniformBlockStageIndex[i] = NULL;
ralloc_free(shProg->InterfaceBlockStageIndex[i]);
shProg->InterfaceBlockStageIndex[i] = NULL;
}
ralloc_free(shProg->AtomicBuffers);

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@@ -1026,7 +1026,7 @@ _mesa_UniformBlockBinding(GLuint program,
shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
int stage_index = shProg->InterfaceBlockStageIndex[i][uniformBlockIndex];
if (stage_index != -1) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
@@ -1079,7 +1079,7 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex];
int stage_index = shProg->InterfaceBlockStageIndex[i][shaderStorageBlockIndex];
if (stage_index != -1) {
struct gl_shader *sh = shProg->_LinkedShaders[i];