tnl: remove ctx->Driver.Map/UnmapTexture() calls

ctx->Driver.MapTexture() always points to _swrast_map_texture().
We're already reaching into swrast from t_vb_program.c anyway.
This will let us remove the ctx->Driver.Map/UnmapTexture() functions.
This commit is contained in:
Brian Paul
2012-01-16 13:05:55 -07:00
parent bde356a158
commit 4bbab2275f

View File

@@ -272,15 +272,12 @@ map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
{
GLuint u;
if (!ctx->Driver.MapTexture)
return;
for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
*/
ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
_swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
}
}
}
@@ -294,15 +291,12 @@ unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
{
GLuint u;
if (!ctx->Driver.MapTexture)
return;
for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
*/
ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
_swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
}
}
}