nir: Allow to skip integer ops in nir_lower_to_source_mods
Some hardware supports source mods only for float operations. Make it possible to skip lowering to source mods in these cases. v2: use option flags instead of a boolean (Jason Ekstrand) Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -3017,7 +3017,15 @@ typedef struct nir_lower_bitmap_options {
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void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *options);
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bool nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned ssbo_offset);
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bool nir_lower_to_source_mods(nir_shader *shader);
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typedef enum {
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nir_lower_int_source_mods = 1 << 0,
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nir_lower_float_source_mods = 1 << 1,
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nir_lower_all_source_mods = (1 << 2) - 1
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} nir_lower_to_source_mods_flags;
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bool nir_lower_to_source_mods(nir_shader *shader, nir_lower_to_source_mods_flags options);
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bool nir_lower_gs_intrinsics(nir_shader *shader);
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@@ -34,7 +34,8 @@
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*/
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static bool
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nir_lower_to_source_mods_block(nir_block *block)
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nir_lower_to_source_mods_block(nir_block *block,
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nir_lower_to_source_mods_flags options)
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{
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bool progress = false;
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@@ -58,10 +59,14 @@ nir_lower_to_source_mods_block(nir_block *block)
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switch (nir_alu_type_get_base_type(nir_op_infos[alu->op].input_types[i])) {
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case nir_type_float:
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if (!(options & nir_lower_float_source_mods))
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continue;
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if (parent->op != nir_op_fmov)
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continue;
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break;
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case nir_type_int:
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if (!(options & nir_lower_int_source_mods))
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continue;
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if (parent->op != nir_op_imov)
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continue;
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break;
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@@ -97,24 +102,16 @@ nir_lower_to_source_mods_block(nir_block *block)
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progress = true;
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}
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if (options & nir_lower_float_source_mods) {
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switch (alu->op) {
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case nir_op_fsat:
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alu->op = nir_op_fmov;
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alu->dest.saturate = true;
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break;
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case nir_op_ineg:
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alu->op = nir_op_imov;
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alu->src[0].negate = !alu->src[0].negate;
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break;
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case nir_op_fneg:
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alu->op = nir_op_fmov;
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alu->src[0].negate = !alu->src[0].negate;
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break;
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case nir_op_iabs:
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alu->op = nir_op_imov;
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alu->src[0].abs = true;
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alu->src[0].negate = false;
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break;
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case nir_op_fabs:
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alu->op = nir_op_fmov;
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alu->src[0].abs = true;
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@@ -123,7 +120,23 @@ nir_lower_to_source_mods_block(nir_block *block)
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default:
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break;
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}
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}
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if (options & nir_lower_int_source_mods) {
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switch (alu->op) {
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case nir_op_ineg:
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alu->op = nir_op_imov;
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alu->src[0].negate = !alu->src[0].negate;
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break;
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case nir_op_iabs:
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alu->op = nir_op_imov;
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alu->src[0].abs = true;
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alu->src[0].negate = false;
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break;
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default:
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break;
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}
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}
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/* We've covered sources. Now we're going to try and saturate the
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* destination if we can.
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*/
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@@ -136,6 +149,9 @@ nir_lower_to_source_mods_block(nir_block *block)
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nir_type_float)
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continue;
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if (!(options & nir_lower_float_source_mods))
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continue;
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if (!list_empty(&alu->dest.dest.ssa.if_uses))
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continue;
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@@ -185,12 +201,13 @@ nir_lower_to_source_mods_block(nir_block *block)
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}
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static bool
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nir_lower_to_source_mods_impl(nir_function_impl *impl)
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nir_lower_to_source_mods_impl(nir_function_impl *impl,
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nir_lower_to_source_mods_flags options)
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{
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bool progress = false;
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nir_foreach_block(block, impl) {
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progress |= nir_lower_to_source_mods_block(block);
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progress |= nir_lower_to_source_mods_block(block, options);
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}
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if (progress)
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@@ -201,13 +218,14 @@ nir_lower_to_source_mods_impl(nir_function_impl *impl)
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}
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bool
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nir_lower_to_source_mods(nir_shader *shader)
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nir_lower_to_source_mods(nir_shader *shader,
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nir_lower_to_source_mods_flags options)
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{
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (function->impl) {
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progress |= nir_lower_to_source_mods_impl(function->impl);
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progress |= nir_lower_to_source_mods_impl(function->impl, options);
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}
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}
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@@ -796,7 +796,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
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OPT(nir_opt_algebraic_late);
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OPT(nir_lower_to_source_mods);
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OPT(nir_lower_to_source_mods, nir_lower_all_source_mods);
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OPT(nir_copy_prop);
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OPT(nir_opt_dce);
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OPT(nir_opt_move_comparisons);
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