intel: Use a system value for gl_FragCoord
It's kind-of an anomaly that the Intel drivers are still treating gl_FragCoord as an input. It also makes zero sense because we have to special-case it in the back-end. Because ANV is the only user of nir_lower_wpos_center, we go ahead and just update it to look for nir_intrinsic_load_frag_coord as part of this patch. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -80,19 +80,9 @@ lower_wpos_center_block(nir_builder *b, nir_block *block,
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nir_foreach_instr(instr, block) {
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if (instr->type == nir_instr_type_intrinsic) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic == nir_intrinsic_load_deref) {
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nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
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if (deref->mode != nir_var_shader_in)
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continue;
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (var->data.location == VARYING_SLOT_POS) {
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/* gl_FragCoord should not have array/struct derefs: */
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assert(deref->deref_type == nir_deref_type_var);
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update_fragcoord(b, intr, for_sample_shading);
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progress = true;
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}
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if (intr->intrinsic == nir_intrinsic_load_frag_coord) {
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update_fragcoord(b, intr, for_sample_shading);
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progress = true;
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}
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}
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}
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