glsl: process blend_support_* qualifiers
v2 (Ken): Add a BLEND_NONE enum value (no qualifiers in use). v3 (Ken): Rename gl_blend_support_qualifier to gl_advanced_blend_mode. v4 (Ken): Mark map[] as static const (Ilia). Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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committed by
Kenneth Graunke

parent
e682f94594
commit
4b6819b407
@@ -596,6 +596,11 @@ struct ast_type_qualifier {
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unsigned subroutine:1; /**< Is this marked 'subroutine' */
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unsigned subroutine_def:1; /**< Is this marked 'subroutine' with a list of types */
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/** \} */
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/** \name Qualifiers for GL_KHR_blend_equation_advanced */
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/** \{ */
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unsigned blend_support:1; /**< Are there any blend_support_ qualifiers */
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/** \} */
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}
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/** \brief Set of flags, accessed by name. */
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q;
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@@ -414,6 +414,8 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
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valid_out_mask.flags.q.xfb_buffer = 1;
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valid_out_mask.flags.q.explicit_xfb_stride = 1;
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valid_out_mask.flags.q.xfb_stride = 1;
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} else if (state->stage == MESA_SHADER_FRAGMENT) {
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valid_out_mask.flags.q.blend_support = 1;
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} else {
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_mesa_glsl_error(loc, state, "out layout qualifiers only valid in "
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"geometry, tessellation and vertex shaders");
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@@ -1446,6 +1446,51 @@ layout_qualifier_id:
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}
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}
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if (!$$.flags.i) {
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static const struct {
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const char *s;
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uint32_t mask;
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} map[] = {
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{ "blend_support_multiply", BLEND_MULTIPLY },
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{ "blend_support_screen", BLEND_SCREEN },
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{ "blend_support_overlay", BLEND_OVERLAY },
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{ "blend_support_darken", BLEND_DARKEN },
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{ "blend_support_lighten", BLEND_LIGHTEN },
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{ "blend_support_colordodge", BLEND_COLORDODGE },
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{ "blend_support_colorburn", BLEND_COLORBURN },
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{ "blend_support_hardlight", BLEND_HARDLIGHT },
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{ "blend_support_softlight", BLEND_SOFTLIGHT },
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{ "blend_support_difference", BLEND_DIFFERENCE },
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{ "blend_support_exclusion", BLEND_EXCLUSION },
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{ "blend_support_hsl_hue", BLEND_HSL_HUE },
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{ "blend_support_hsl_saturation", BLEND_HSL_SATURATION },
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{ "blend_support_hsl_color", BLEND_HSL_COLOR },
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{ "blend_support_hsl_luminosity", BLEND_HSL_LUMINOSITY },
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{ "blend_support_all_equations", BLEND_ALL },
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};
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for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
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if (match_layout_qualifier($1, map[i].s, state) == 0) {
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$$.flags.q.blend_support = 1;
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state->fs_blend_support |= map[i].mask;
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break;
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}
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}
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if ($$.flags.i &&
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!state->KHR_blend_equation_advanced_enable &&
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!state->is_version(0, 320)) {
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_mesa_glsl_error(& @1, state,
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"advanced blending layout qualifiers require "
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"ESSL 3.20 or KHR_blend_equation_advanced");
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}
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if ($$.flags.i && state->stage != MESA_SHADER_FRAGMENT) {
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_mesa_glsl_error(& @1, state,
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"advanced blending layout qualifiers only "
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"valid in fragment shaders");
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}
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}
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if (!$$.flags.i) {
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_mesa_glsl_error(& @1, state, "unrecognized layout identifier "
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"`%s'", $1);
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@@ -292,6 +292,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->in_qualifier = new(this) ast_type_qualifier();
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this->out_qualifier = new(this) ast_type_qualifier();
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this->fs_early_fragment_tests = false;
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this->fs_blend_support = 0;
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memset(this->atomic_counter_offsets, 0,
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sizeof(this->atomic_counter_offsets));
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this->allow_extension_directive_midshader =
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@@ -1765,6 +1766,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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shader->info.ARB_fragment_coord_conventions_enable =
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state->ARB_fragment_coord_conventions_enable;
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shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
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shader->info.BlendSupport = state->fs_blend_support;
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break;
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default:
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@@ -746,6 +746,8 @@ struct _mesa_glsl_parse_state {
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bool fs_early_fragment_tests;
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unsigned fs_blend_support;
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/**
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* For tessellation control shaders, size of the most recently seen output
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* declaration that was a sized array, or 0 if no sized output array
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@@ -559,6 +559,32 @@ enum gl_buffer_access_qualifier
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ACCESS_VOLATILE = 4,
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};
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/**
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* \brief Blend support qualifiers
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*/
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enum gl_advanced_blend_mode
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{
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BLEND_NONE = 0x0000,
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BLEND_MULTIPLY = 0x0001,
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BLEND_SCREEN = 0x0002,
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BLEND_OVERLAY = 0x0004,
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BLEND_DARKEN = 0x0008,
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BLEND_LIGHTEN = 0x0010,
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BLEND_COLORDODGE = 0x0020,
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BLEND_COLORBURN = 0x0040,
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BLEND_HARDLIGHT = 0x0080,
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BLEND_SOFTLIGHT = 0x0100,
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BLEND_DIFFERENCE = 0x0200,
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BLEND_EXCLUSION = 0x0400,
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BLEND_HSL_HUE = 0x0800,
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BLEND_HSL_SATURATION = 0x1000,
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BLEND_HSL_COLOR = 0x2000,
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BLEND_HSL_LUMINOSITY = 0x4000,
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BLEND_ALL = 0x7fff,
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};
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@@ -2318,6 +2318,11 @@ struct gl_shader_info
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*/
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bool EarlyFragmentTests;
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/**
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* A bitmask of gl_advanced_blend_mode values
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*/
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GLbitfield BlendSupport;
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/**
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* Compute shader state from ARB_compute_shader layout qualifiers.
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*/
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