glsl: process blend_support_* qualifiers

v2 (Ken): Add a BLEND_NONE enum value (no qualifiers in use).
v3 (Ken): Rename gl_blend_support_qualifier to gl_advanced_blend_mode.
v4 (Ken): Mark map[] as static const (Ilia).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Ilia Mirkin
2016-04-01 22:51:39 -04:00
committed by Kenneth Graunke
parent e682f94594
commit 4b6819b407
7 changed files with 87 additions and 0 deletions

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@@ -596,6 +596,11 @@ struct ast_type_qualifier {
unsigned subroutine:1; /**< Is this marked 'subroutine' */
unsigned subroutine_def:1; /**< Is this marked 'subroutine' with a list of types */
/** \} */
/** \name Qualifiers for GL_KHR_blend_equation_advanced */
/** \{ */
unsigned blend_support:1; /**< Are there any blend_support_ qualifiers */
/** \} */
}
/** \brief Set of flags, accessed by name. */
q;

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@@ -414,6 +414,8 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
valid_out_mask.flags.q.xfb_buffer = 1;
valid_out_mask.flags.q.explicit_xfb_stride = 1;
valid_out_mask.flags.q.xfb_stride = 1;
} else if (state->stage == MESA_SHADER_FRAGMENT) {
valid_out_mask.flags.q.blend_support = 1;
} else {
_mesa_glsl_error(loc, state, "out layout qualifiers only valid in "
"geometry, tessellation and vertex shaders");

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@@ -1446,6 +1446,51 @@ layout_qualifier_id:
}
}
if (!$$.flags.i) {
static const struct {
const char *s;
uint32_t mask;
} map[] = {
{ "blend_support_multiply", BLEND_MULTIPLY },
{ "blend_support_screen", BLEND_SCREEN },
{ "blend_support_overlay", BLEND_OVERLAY },
{ "blend_support_darken", BLEND_DARKEN },
{ "blend_support_lighten", BLEND_LIGHTEN },
{ "blend_support_colordodge", BLEND_COLORDODGE },
{ "blend_support_colorburn", BLEND_COLORBURN },
{ "blend_support_hardlight", BLEND_HARDLIGHT },
{ "blend_support_softlight", BLEND_SOFTLIGHT },
{ "blend_support_difference", BLEND_DIFFERENCE },
{ "blend_support_exclusion", BLEND_EXCLUSION },
{ "blend_support_hsl_hue", BLEND_HSL_HUE },
{ "blend_support_hsl_saturation", BLEND_HSL_SATURATION },
{ "blend_support_hsl_color", BLEND_HSL_COLOR },
{ "blend_support_hsl_luminosity", BLEND_HSL_LUMINOSITY },
{ "blend_support_all_equations", BLEND_ALL },
};
for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
if (match_layout_qualifier($1, map[i].s, state) == 0) {
$$.flags.q.blend_support = 1;
state->fs_blend_support |= map[i].mask;
break;
}
}
if ($$.flags.i &&
!state->KHR_blend_equation_advanced_enable &&
!state->is_version(0, 320)) {
_mesa_glsl_error(& @1, state,
"advanced blending layout qualifiers require "
"ESSL 3.20 or KHR_blend_equation_advanced");
}
if ($$.flags.i && state->stage != MESA_SHADER_FRAGMENT) {
_mesa_glsl_error(& @1, state,
"advanced blending layout qualifiers only "
"valid in fragment shaders");
}
}
if (!$$.flags.i) {
_mesa_glsl_error(& @1, state, "unrecognized layout identifier "
"`%s'", $1);

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@@ -292,6 +292,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->in_qualifier = new(this) ast_type_qualifier();
this->out_qualifier = new(this) ast_type_qualifier();
this->fs_early_fragment_tests = false;
this->fs_blend_support = 0;
memset(this->atomic_counter_offsets, 0,
sizeof(this->atomic_counter_offsets));
this->allow_extension_directive_midshader =
@@ -1765,6 +1766,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
shader->info.BlendSupport = state->fs_blend_support;
break;
default:

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@@ -746,6 +746,8 @@ struct _mesa_glsl_parse_state {
bool fs_early_fragment_tests;
unsigned fs_blend_support;
/**
* For tessellation control shaders, size of the most recently seen output
* declaration that was a sized array, or 0 if no sized output array

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@@ -559,6 +559,32 @@ enum gl_buffer_access_qualifier
ACCESS_VOLATILE = 4,
};
/**
* \brief Blend support qualifiers
*/
enum gl_advanced_blend_mode
{
BLEND_NONE = 0x0000,
BLEND_MULTIPLY = 0x0001,
BLEND_SCREEN = 0x0002,
BLEND_OVERLAY = 0x0004,
BLEND_DARKEN = 0x0008,
BLEND_LIGHTEN = 0x0010,
BLEND_COLORDODGE = 0x0020,
BLEND_COLORBURN = 0x0040,
BLEND_HARDLIGHT = 0x0080,
BLEND_SOFTLIGHT = 0x0100,
BLEND_DIFFERENCE = 0x0200,
BLEND_EXCLUSION = 0x0400,
BLEND_HSL_HUE = 0x0800,
BLEND_HSL_SATURATION = 0x1000,
BLEND_HSL_COLOR = 0x2000,
BLEND_HSL_LUMINOSITY = 0x4000,
BLEND_ALL = 0x7fff,
};
#ifdef __cplusplus
} /* extern "C" */
#endif

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@@ -2318,6 +2318,11 @@ struct gl_shader_info
*/
bool EarlyFragmentTests;
/**
* A bitmask of gl_advanced_blend_mode values
*/
GLbitfield BlendSupport;
/**
* Compute shader state from ARB_compute_shader layout qualifiers.
*/