nir: fix setting varying from uniform as flat

Here we just make sure we match the interpolation type on both
sides of the shader interface. Drivers like d3d12 are expecting
this.

Fixes: 9401990e6f ("nir/linker: set varying from uniform as flat")

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16003>
This commit is contained in:
Timothy Arceri
2022-04-18 13:53:21 +10:00
committed by Marge Bot
parent 67af7e2b40
commit 4b4bb46af4

View File

@@ -1391,8 +1391,10 @@ nir_link_opt_varyings(nir_shader *producer, nir_shader *consumer)
/* The varying is loaded from same uniform, so no need to do any /* The varying is loaded from same uniform, so no need to do any
* interpolation. Mark it as flat explicitly. * interpolation. Mark it as flat explicitly.
*/ */
if (in_var && in_var->data.interpolation <= INTERP_MODE_NOPERSPECTIVE) if (in_var && in_var->data.interpolation <= INTERP_MODE_NOPERSPECTIVE) {
in_var->data.interpolation = INTERP_MODE_FLAT; in_var->data.interpolation = INTERP_MODE_FLAT;
out_var->data.interpolation = INTERP_MODE_FLAT;
}
} }
} }