st/mesa: call nir_lower_flrp only once per shader
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
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@@ -162,6 +162,9 @@ typedef struct shader_info {
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/** Was this shader linked with any transform feedback varyings? */
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bool has_transform_feedback_varyings;
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/* Whether flrp has been lowered. */
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bool flrp_lowered;
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/* SPV_KHR_float_controls: execution mode for floating point ops */
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unsigned float_controls_execution_mode;
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