radv: reduce the number of loaded channels for vertex input fetches
It's unnecessary to load more channels than the vertex attribute format. The remaining channels are filled with 0 for y and z, and 1 for w. 29077 shaders in 15096 tests Totals: SGPRS: 1321605 -> 1318869 (-0.21 %) VGPRS: 935236 -> 932252 (-0.32 %) Spilled SGPRs: 24860 -> 24776 (-0.34 %) Code Size: 49832348 -> 49819464 (-0.03 %) bytes Max Waves: 242101 -> 242611 (0.21 %) Totals from affected shaders: SGPRS: 93675 -> 90939 (-2.92 %) VGPRS: 58016 -> 55032 (-5.14 %) Spilled SGPRs: 172 -> 88 (-48.84 %) Code Size: 2862740 -> 2849856 (-0.45 %) bytes Max Waves: 15474 -> 15984 (3.30 %) This mostly helps Croteam games (Talos/Sam2017). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -2029,6 +2029,72 @@ adjust_vertex_fetch_alpha(struct radv_shader_context *ctx,
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return alpha;
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}
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static unsigned
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get_num_channels_from_data_format(unsigned data_format)
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{
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switch (data_format) {
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case V_008F0C_BUF_DATA_FORMAT_8:
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case V_008F0C_BUF_DATA_FORMAT_16:
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case V_008F0C_BUF_DATA_FORMAT_32:
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return 1;
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case V_008F0C_BUF_DATA_FORMAT_8_8:
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case V_008F0C_BUF_DATA_FORMAT_16_16:
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case V_008F0C_BUF_DATA_FORMAT_32_32:
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return 2;
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case V_008F0C_BUF_DATA_FORMAT_10_11_11:
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case V_008F0C_BUF_DATA_FORMAT_11_11_10:
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case V_008F0C_BUF_DATA_FORMAT_32_32_32:
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return 3;
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case V_008F0C_BUF_DATA_FORMAT_8_8_8_8:
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case V_008F0C_BUF_DATA_FORMAT_10_10_10_2:
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case V_008F0C_BUF_DATA_FORMAT_2_10_10_10:
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case V_008F0C_BUF_DATA_FORMAT_16_16_16_16:
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case V_008F0C_BUF_DATA_FORMAT_32_32_32_32:
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return 4;
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default:
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break;
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}
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return 4;
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}
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static LLVMValueRef
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radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx,
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LLVMValueRef value,
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unsigned num_channels,
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bool is_float)
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{
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LLVMValueRef zero = is_float ? ctx->ac.f32_0 : ctx->ac.i32_0;
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LLVMValueRef one = is_float ? ctx->ac.f32_1 : ctx->ac.i32_1;
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LLVMTypeRef elemtype;
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LLVMValueRef chan[4];
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if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
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unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
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if (num_channels == vec_size)
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return value;
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num_channels = MIN2(num_channels, vec_size);
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for (unsigned i = 0; i < num_channels; i++)
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chan[i] = ac_llvm_extract_elem(&ctx->ac, value, i);
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elemtype = LLVMGetElementType(LLVMTypeOf(value));
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} else {
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if (num_channels) {
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assert(num_channels == 1);
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chan[0] = value;
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}
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elemtype = LLVMTypeOf(value);
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}
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for (unsigned i = num_channels; i < 4; i++)
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chan[i] = i == 3 ? one : zero;
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return ac_build_gather_values(&ctx->ac, chan, 4);
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}
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static void
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handle_vs_input_decl(struct radv_shader_context *ctx,
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struct nir_variable *variable)
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@@ -2041,7 +2107,7 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
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unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
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uint8_t input_usage_mask =
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ctx->shader_info->info.vs.input_usage_mask[variable->data.location];
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unsigned num_channels = util_last_bit(input_usage_mask);
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unsigned num_input_channels = util_last_bit(input_usage_mask);
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variable->data.driver_location = variable->data.location * 4;
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@@ -2049,6 +2115,10 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
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for (unsigned i = 0; i < attrib_count; ++i) {
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LLVMValueRef output[4];
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unsigned attrib_index = variable->data.location + i - VERT_ATTRIB_GENERIC0;
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unsigned attrib_format = ctx->options->key.vs.vertex_attribute_formats[attrib_index];
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unsigned data_format = attrib_format & 0x0f;
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unsigned num_format = (attrib_format >> 4) & 0x07;
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bool is_float = num_format == V_008F0C_BUF_NUM_FORMAT_FLOAT;
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if (ctx->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
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uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[attrib_index];
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@@ -2080,12 +2150,19 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
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t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
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/* Adjust the number of channels to load based on the vertex
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* attribute format.
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*/
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unsigned num_format_channels = get_num_channels_from_data_format(data_format);
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unsigned num_channels = MIN2(num_input_channels, num_format_channels);
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input = ac_build_buffer_load_format(&ctx->ac, t_list,
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buffer_index,
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ctx->ac.i32_0,
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num_channels, false, true);
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input = ac_build_expand_to_vec4(&ctx->ac, input, num_channels);
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input = radv_fixup_vertex_input_fetches(ctx, input, num_channels,
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is_float);
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for (unsigned chan = 0; chan < 4; chan++) {
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LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
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