ir_constant_expression: Remove support for dot products of integers.

This shouldn't be required since dot is only defined for floating point
types, even in GLSL 4.0.
This commit is contained in:
Kenneth Graunke
2010-07-21 18:18:16 -07:00
parent 557827340a
commit 4b1d77ea96

View File

@@ -327,21 +327,10 @@ ir_expression::constant_expression_value()
case ir_binop_dot:
assert(op[0]->type->is_vector() && op[1]->type->is_vector());
assert(op[0]->type->is_float() && op[1]->type->is_float());
data.f[0] = 0;
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
data.u[0] += op[0]->value.u[c] * op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
data.i[0] += op[0]->value.i[c] * op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
data.f[0] += op[0]->value.f[c] * op[1]->value.f[c];
break;
default:
assert(0);
}
data.f[0] += op[0]->value.f[c] * op[1]->value.f[c];
}
break;