glsl: Use fabs() on floating point values.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -416,9 +416,9 @@ void ir_print_visitor::visit(ir_constant *ir)
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if (ir->value.f[i] == 0.0f)
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/* 0.0 == -0.0, so print with %f to get the proper sign. */
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printf("%.1f", ir->value.f[i]);
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else if (abs(ir->value.f[i]) < 0.000001f)
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else if (fabs(ir->value.f[i]) < 0.000001f)
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printf("%a", ir->value.f[i]);
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else if (abs(ir->value.f[i]) > 1000000.0f)
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else if (fabs(ir->value.f[i]) > 1000000.0f)
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printf("%e", ir->value.f[i]);
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else
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printf("%f", ir->value.f[i]);
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