mesa: add KHR_no_error to glBindVertexArray()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -10,7 +10,7 @@
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<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
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<function name="BindVertexArray" es2="3.0"
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<function name="BindVertexArray" es2="3.0" no_error="true"
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marshal_fail="_mesa_glthread_is_compat_bind_vertex_array(ctx)">
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<param name="array" type="GLuint"/>
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</function>
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@@ -444,6 +444,14 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
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}
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void GLAPIENTRY
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_mesa_BindVertexArray_no_error(GLuint id)
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{
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GET_CURRENT_CONTEXT(ctx);
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bind_vertex_array(ctx, id, true);
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}
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void GLAPIENTRY
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_mesa_BindVertexArray(GLuint id)
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{
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@@ -94,6 +94,9 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
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*/
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void GLAPIENTRY
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_mesa_BindVertexArray_no_error(GLuint id);
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void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
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void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
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