mesa: add KHR_no_error to glBindVertexArray()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-07-18 18:11:26 +02:00
parent 81fa33171d
commit 4b0a33d233
3 changed files with 12 additions and 1 deletions

View File

@@ -10,7 +10,7 @@
<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
<function name="BindVertexArray" es2="3.0"
<function name="BindVertexArray" es2="3.0" no_error="true"
marshal_fail="_mesa_glthread_is_compat_bind_vertex_array(ctx)">
<param name="array" type="GLuint"/>
</function>

View File

@@ -444,6 +444,14 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
}
void GLAPIENTRY
_mesa_BindVertexArray_no_error(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
bind_vertex_array(ctx, id, true);
}
void GLAPIENTRY
_mesa_BindVertexArray(GLuint id)
{

View File

@@ -94,6 +94,9 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
*/
void GLAPIENTRY
_mesa_BindVertexArray_no_error(GLuint id);
void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);