mesa: add KHR_no_error to glBindVertexArray()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -444,6 +444,14 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
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}
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void GLAPIENTRY
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_mesa_BindVertexArray_no_error(GLuint id)
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{
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GET_CURRENT_CONTEXT(ctx);
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bind_vertex_array(ctx, id, true);
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}
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void GLAPIENTRY
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_mesa_BindVertexArray(GLuint id)
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{
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