radv: Use correct num formats to detect whether we should be use 1.0 or 1.
normalized and scaled formats also return floats.
Fixes: 4b3549c084
("radv: reduce the number of loaded channels for vertex input fetches")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -2118,7 +2118,8 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
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unsigned attrib_format = ctx->options->key.vs.vertex_attribute_formats[attrib_index];
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unsigned data_format = attrib_format & 0x0f;
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unsigned num_format = (attrib_format >> 4) & 0x07;
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bool is_float = num_format == V_008F0C_BUF_NUM_FORMAT_FLOAT;
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bool is_float = num_format != V_008F0C_BUF_NUM_FORMAT_UINT &&
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num_format != V_008F0C_BUF_NUM_FORMAT_SINT;
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if (ctx->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
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uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[attrib_index];
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