compiler: remove copy_shader_info()
This temporary helper is no longer needed now that we have finished refactoring common shader metadata. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -5,9 +5,7 @@ LIBCOMPILER_FILES = \
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nir_types.cpp \
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nir_types.h \
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shader_enums.c \
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shader_enums.h \
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shader_info.c \
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shader_info.h
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shader_enums.h
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# libglsl
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@@ -1,32 +0,0 @@
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/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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*/
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#include "mesa/main/mtypes.h"
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void
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copy_shader_info(const struct gl_shader_program *shader_prog,
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struct gl_linked_shader *sh)
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{
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shader_info *info = &sh->Program->info;
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}
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