compiler: add SYSTEM_VALUE_VARYING_COORD
Used internally in freedreno/ir3 for the vec2 value that hw passes to shader to use as coordinate for bary.f (varying fetch) instruction. This is not the same as SYSTEM_VALUE_FRAG_COORD. Signed-off-by: Rob Clark <robdclark@gmail.com>
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@@ -244,6 +244,7 @@ gl_system_value_name(gl_system_value sysval)
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ENUM(SYSTEM_VALUE_DEVICE_INDEX),
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ENUM(SYSTEM_VALUE_VIEW_INDEX),
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ENUM(SYSTEM_VALUE_VERTEX_CNT),
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ENUM(SYSTEM_VALUE_VARYING_COORD),
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};
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STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
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return NAME(sysval);
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@@ -601,6 +601,12 @@ typedef enum
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*/
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SYSTEM_VALUE_VERTEX_CNT,
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/**
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* Driver internal varying-coord, used for varying-fetch instructions.
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* Not externally visible.
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*/
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SYSTEM_VALUE_VARYING_COORD,
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SYSTEM_VALUE_MAX /**< Number of values */
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} gl_system_value;
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@@ -5792,6 +5792,7 @@ _mesa_sysval_to_semantic(unsigned sysval)
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case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX:
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case SYSTEM_VALUE_GLOBAL_INVOCATION_ID:
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case SYSTEM_VALUE_VERTEX_CNT:
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case SYSTEM_VALUE_VARYING_COORD:
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default:
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assert(!"Unexpected SYSTEM_VALUE_ enum");
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return TGSI_SEMANTIC_COUNT;
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