compiler: add SYSTEM_VALUE_VARYING_COORD
Used internally in freedreno/ir3 for the vec2 value that hw passes to shader to use as coordinate for bary.f (varying fetch) instruction. This is not the same as SYSTEM_VALUE_FRAG_COORD. Signed-off-by: Rob Clark <robdclark@gmail.com>
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@@ -244,6 +244,7 @@ gl_system_value_name(gl_system_value sysval)
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ENUM(SYSTEM_VALUE_DEVICE_INDEX),
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ENUM(SYSTEM_VALUE_VIEW_INDEX),
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ENUM(SYSTEM_VALUE_VERTEX_CNT),
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ENUM(SYSTEM_VALUE_VARYING_COORD),
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};
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STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
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return NAME(sysval);
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