asahi: fix a2c with sample shading, harder
Fixes:9bbe93d158
("hk: fix alpha-to-coverage with sample shading") Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> (cherry picked from commitb94bcf0318
) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32119>
This commit is contained in:

committed by
Dylan Baker

parent
dd14b60b49
commit
4a71355172
@@ -344,7 +344,7 @@
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"description": "asahi: fix a2c with sample shading, harder",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "9bbe93d158915f5b4b0904c12e52d393dc30f4ae",
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"notes": null
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@@ -448,16 +448,17 @@ agx_nir_fs_epilog(nir_builder *b, const void *key_)
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* to the epilog, when sample shading is not used but blending is.
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*/
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if (key->link.sample_shading) {
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NIR_PASS(_, b->shader, agx_nir_lower_to_per_sample);
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NIR_PASS(_, b->shader, agx_nir_lower_fs_active_samples_to_register);
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/* Lower the resulting discards. Done in agx_nir_lower_monolithic_msaa for
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* the pixel shaded path.
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* the pixel shaded path. Must be done before agx_nir_lower_to_per_sample
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* to avoid duplicating tests.
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*/
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if (key->blend.alpha_to_coverage) {
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NIR_PASS(_, b->shader, agx_nir_lower_sample_mask);
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}
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NIR_PASS(_, b->shader, agx_nir_lower_to_per_sample);
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NIR_PASS(_, b->shader, agx_nir_lower_fs_active_samples_to_register);
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/* Ensure the sample ID is preserved in register. We do this late since it
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* has to go in the last block, and the above passes might add control
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* flow when lowering.
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