anv/pipeline: Unify 3DSTATE_VS emission
With this commit, a few fields are now specified on gen7 which weren't before. However, the values specified are zero which is the default so the final hardware packet remains the same. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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@@ -85,8 +85,6 @@ genX(graphics_pipeline_create)(
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emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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#if 0
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/* From gen7_vs_state.c */
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@@ -106,32 +104,7 @@ genX(graphics_pipeline_create)(
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gen7_emit_vs_workaround_flush(brw);
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#endif
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assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
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const struct anv_shader_bin *vs_bin =
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pipeline->shaders[MESA_SHADER_VERTEX];
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.KernelStartPointer = vs_bin->kernel.offset;
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vs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_VERTEX,
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vs_prog_data->base.base.total_scratch),
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.offset = 0,
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};
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vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
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vs.DispatchGRFStartRegisterForURBData =
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vs_prog_data->base.base.dispatch_grf_start_reg;
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vs.SamplerCount = get_sampler_count(vs_bin);
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vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
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vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
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vs.VertexURBEntryReadOffset = 0;
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vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
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vs.StatisticsEnable = true;
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vs.FunctionEnable = true;
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}
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emit_3dstate_vs(pipeline);
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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