anv/pipeline: Unify 3DSTATE_VS emission
With this commit, a few fields are now specified on gen7 which weren't before. However, the values specified are zero which is the default so the final hardware packet remains the same. Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
@@ -85,8 +85,6 @@ genX(graphics_pipeline_create)(
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emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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#if 0
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/* From gen7_vs_state.c */
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@@ -106,32 +104,7 @@ genX(graphics_pipeline_create)(
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gen7_emit_vs_workaround_flush(brw);
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#endif
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assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
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const struct anv_shader_bin *vs_bin =
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pipeline->shaders[MESA_SHADER_VERTEX];
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.KernelStartPointer = vs_bin->kernel.offset;
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vs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_VERTEX,
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vs_prog_data->base.base.total_scratch),
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.offset = 0,
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};
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vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
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vs.DispatchGRFStartRegisterForURBData =
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vs_prog_data->base.base.dispatch_grf_start_reg;
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vs.SamplerCount = get_sampler_count(vs_bin);
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vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
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vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
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vs.VertexURBEntryReadOffset = 0;
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vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
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vs.StatisticsEnable = true;
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vs.FunctionEnable = true;
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}
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emit_3dstate_vs(pipeline);
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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@@ -59,7 +59,6 @@ genX(graphics_pipeline_create)(
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struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
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struct anv_pipeline *pipeline;
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VkResult result;
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uint32_t offset, length;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
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@@ -120,8 +119,8 @@ genX(graphics_pipeline_create)(
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const struct anv_shader_bin *gs_bin =
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pipeline->shaders[MESA_SHADER_GEOMETRY];
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offset = 1;
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length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
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uint32_t offset = 1;
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uint32_t length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
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gs.SingleProgramFlow = false;
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@@ -171,57 +170,7 @@ genX(graphics_pipeline_create)(
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}
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}
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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assert(!vs_prog_data->base.base.use_alt_mode);
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/* Skip the VUE header and position slots */
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offset = 1;
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length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
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assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
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const struct anv_shader_bin *vs_bin =
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pipeline->shaders[MESA_SHADER_VERTEX];
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.KernelStartPointer = vs_bin->kernel.offset;
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vs.SingleVertexDispatch = false;
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vs.VectorMaskEnable = false;
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vs.SamplerCount = get_sampler_count(vs_bin);
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vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
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vs.ThreadDispatchPriority = false;
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vs.FloatingPointMode = IEEE754;
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vs.IllegalOpcodeExceptionEnable = false;
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vs.AccessesUAV = false;
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vs.SoftwareExceptionEnable = false;
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vs.ScratchSpaceBasePointer = (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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MESA_SHADER_VERTEX,
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vs_prog_data->base.base.total_scratch),
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.offset = 0,
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};
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vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
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vs.DispatchGRFStartRegisterForURBData =
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vs_prog_data->base.base.dispatch_grf_start_reg;
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vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
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vs.VertexURBEntryReadOffset = 0;
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vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
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vs.StatisticsEnable = true;
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vs.SIMD8DispatchEnable =
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vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
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vs.VertexCacheDisable = false;
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vs.FunctionEnable = true;
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vs.VertexURBEntryOutputReadOffset = offset;
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vs.VertexURBEntryOutputLength = length;
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/* TODO */
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vs.UserClipDistanceClipTestEnableBitmask = 0;
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vs.UserClipDistanceCullTestEnableBitmask = 0;
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}
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emit_3dstate_vs(pipeline);
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const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
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@@ -968,4 +968,89 @@ get_binding_table_entry_count(const struct anv_shader_bin *bin)
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return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
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}
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static inline struct anv_address
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get_scratch_address(struct anv_pipeline *pipeline,
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gl_shader_stage stage,
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const struct anv_shader_bin *bin)
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{
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return (struct anv_address) {
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.bo = anv_scratch_pool_alloc(pipeline->device,
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&pipeline->device->scratch_pool,
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stage, bin->prog_data->total_scratch),
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.offset = 0,
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};
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}
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static inline uint32_t
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get_scratch_space(const struct anv_shader_bin *bin)
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{
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return ffs(bin->prog_data->total_scratch / 2048);
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}
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static inline uint32_t
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get_urb_output_offset()
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{
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/* Skip the VUE header and position slots */
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return 1;
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}
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static inline uint32_t
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get_urb_output_length(const struct anv_shader_bin *bin)
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{
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const struct brw_vue_prog_data *prog_data =
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(const struct brw_vue_prog_data *)bin->prog_data;
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return (prog_data->vue_map.num_slots + 1) / 2 - get_urb_output_offset();
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}
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static void
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emit_3dstate_vs(struct anv_pipeline *pipeline)
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{
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const struct gen_device_info *devinfo = &pipeline->device->info;
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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const struct anv_shader_bin *vs_bin =
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pipeline->shaders[MESA_SHADER_VERTEX];
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assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.FunctionEnable = true;
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vs.StatisticsEnable = true;
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vs.KernelStartPointer = vs_bin->kernel.offset;
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#if GEN_GEN >= 8
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vs.SIMD8DispatchEnable =
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vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
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#endif
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assert(!vs_prog_data->base.base.use_alt_mode);
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vs.SingleVertexDispatch = false;
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vs.VectorMaskEnable = false;
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vs.SamplerCount = get_sampler_count(vs_bin);
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vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
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vs.FloatingPointMode = IEEE754;
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vs.IllegalOpcodeExceptionEnable = false;
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vs.SoftwareExceptionEnable = false;
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vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
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vs.VertexCacheDisable = false;
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vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
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vs.VertexURBEntryReadOffset = 0;
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vs.DispatchGRFStartRegisterForURBData =
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vs_prog_data->base.base.dispatch_grf_start_reg;
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#if GEN_GEN >= 8
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vs.VertexURBEntryOutputReadOffset = get_urb_output_offset();
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vs.VertexURBEntryOutputLength = get_urb_output_length(vs_bin);
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/* TODO */
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vs.UserClipDistanceClipTestEnableBitmask = 0;
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vs.UserClipDistanceCullTestEnableBitmask = 0;
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#endif
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vs.PerThreadScratchSpace = get_scratch_space(vs_bin);
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vs.ScratchSpaceBasePointer =
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get_scratch_address(pipeline, MESA_SHADER_VERTEX, vs_bin);
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}
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}
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#endif /* GENX_PIPELINE_UTIL_H */
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