freedreno/a5xx: don't crash if compute shader compile fails

It is impolite, and a bit annoying with dEQP (all tests running in
single process).

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark
2018-06-13 12:46:17 -04:00
parent 658f1f6003
commit 4a41b02d46

View File

@@ -181,6 +181,8 @@ fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
emit_setup(ctx);
v = ir3_shader_variant(so->shader, key, &ctx->debug);
if (!v)
return;
if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
cs_program_emit(ring, v, info);