freedreno/a5xx: don't crash if compute shader compile fails
It is impolite, and a bit annoying with dEQP (all tests running in single process). Signed-off-by: Rob Clark <robdclark@gmail.com>
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@@ -181,6 +181,8 @@ fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
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emit_setup(ctx);
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emit_setup(ctx);
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v = ir3_shader_variant(so->shader, key, &ctx->debug);
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v = ir3_shader_variant(so->shader, key, &ctx->debug);
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if (!v)
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return;
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if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
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if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
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cs_program_emit(ring, v, info);
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cs_program_emit(ring, v, info);
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