glsl/nir: add support for lowering bindless images_derefs

v2: handle atomics as well
    make use of nir_rewrite_image_intrinsic
v3: remove call to nir_remove_dead_derefs
v4: (Timothy Arceri) dont actually call lowering yet

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v3)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Karol Herbst
2019-03-24 20:43:55 +01:00
parent 0b2e8d9e17
commit 4a3c04a11f
9 changed files with 108 additions and 6 deletions

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@@ -26,6 +26,7 @@ LIBGLSL_FILES = \
glsl/builtin_variables.cpp \
glsl/generate_ir.cpp \
glsl/gl_nir_lower_atomics.c \
glsl/gl_nir_lower_bindless_images.c \
glsl/gl_nir_lower_buffers.c \
glsl/gl_nir_lower_samplers.c \
glsl/gl_nir_lower_samplers_as_deref.c \

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@@ -35,6 +35,7 @@ bool gl_nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program,
bool use_binding_as_idx);
bool gl_nir_lower_bindless_images(nir_shader *shader);
bool gl_nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program);
bool gl_nir_lower_samplers_as_deref(nir_shader *shader,

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@@ -0,0 +1,97 @@
/*
* Copyright © 2019 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file
*
* Lower bindless image operations by turning the image_deref_* into a
* bindless_image_* intrinsic and adding a load_deref on the previous deref
* source. All applicable indicies are also set so that fetching the variable
* in the backend wouldn't be needed anymore.
*/
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_deref.h"
#include "compiler/glsl/gl_nir.h"
static bool
lower_impl(nir_builder *b, nir_instr *instr) {
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
nir_deref_instr *deref;
nir_variable *var;
switch (intrinsic->intrinsic) {
case nir_intrinsic_image_deref_atomic_add:
case nir_intrinsic_image_deref_atomic_min:
case nir_intrinsic_image_deref_atomic_max:
case nir_intrinsic_image_deref_atomic_and:
case nir_intrinsic_image_deref_atomic_or:
case nir_intrinsic_image_deref_atomic_xor:
case nir_intrinsic_image_deref_atomic_exchange:
case nir_intrinsic_image_deref_atomic_comp_swap:
case nir_intrinsic_image_deref_atomic_fadd:
case nir_intrinsic_image_deref_load:
case nir_intrinsic_image_deref_samples:
case nir_intrinsic_image_deref_size:
case nir_intrinsic_image_deref_store: {
deref = nir_src_as_deref(intrinsic->src[0]);
var = nir_deref_instr_get_variable(deref);
break;
}
default:
return false;
}
if (deref->mode == nir_var_uniform && !var->data.bindless)
return false;
b->cursor = nir_before_instr(instr);
nir_ssa_def *handle = nir_load_deref(b, deref);
nir_rewrite_image_intrinsic(intrinsic, handle, true);
return true;
}
bool
gl_nir_lower_bindless_images(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder b;
nir_builder_init(&b, function->impl);
nir_foreach_block(block, function->impl)
nir_foreach_instr(instr, block)
progress |= lower_impl(&b, instr);
}
}
return progress;
}

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@@ -74,6 +74,7 @@ files_libglsl = files(
'builtin_variables.cpp',
'generate_ir.cpp',
'gl_nir_lower_atomics.c',
'gl_nir_lower_bindless_images.c',
'gl_nir_lower_buffers.c',
'gl_nir_lower_samplers.c',
'gl_nir_lower_samplers_as_deref.c',

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@@ -1991,12 +1991,14 @@ nir_get_single_slot_attribs_mask(uint64_t attribs, uint64_t dual_slot)
}
void
nir_rewrite_image_intrinsic(nir_intrinsic_instr *intrin, nir_ssa_def *src)
nir_rewrite_image_intrinsic(nir_intrinsic_instr *intrin, nir_ssa_def *src,
bool bindless)
{
switch (intrin->intrinsic) {
#define CASE(op) \
case nir_intrinsic_image_deref_##op: \
intrin->intrinsic = nir_intrinsic_image_##op; \
intrin->intrinsic = bindless ? nir_intrinsic_bindless_image_##op \
: nir_intrinsic_image_##op; \
break;
CASE(load)
CASE(store)

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@@ -1409,7 +1409,7 @@ nir_intrinsic_align(const nir_intrinsic_instr *intrin)
/* Converts a image_deref_* intrinsic into a image_* one */
void nir_rewrite_image_intrinsic(nir_intrinsic_instr *instr,
nir_ssa_def *handle);
nir_ssa_def *handle, bool bindless);
/**
* \group texture information

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@@ -146,7 +146,7 @@ iris_lower_storage_image_derefs(nir_shader *nir)
nir_ssa_def *index =
nir_iadd(&b, nir_imm_int(&b, var->data.driver_location),
get_aoa_deref_offset(&b, deref, 1));
nir_rewrite_image_intrinsic(intrin, index);
nir_rewrite_image_intrinsic(intrin, index, false);
break;
}

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@@ -292,7 +292,7 @@ lower_image_intrinsic(nir_intrinsic_instr *intrin,
} else {
unsigned binding_offset = state->set[set].surface_offsets[binding];
index = nir_iadd(b, index, nir_imm_int(b, binding_offset));
nir_rewrite_image_intrinsic(intrin, index);
nir_rewrite_image_intrinsic(intrin, index, false);
}
}

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@@ -347,7 +347,7 @@ brw_nir_lower_gl_images(nir_shader *shader,
b.cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *index = nir_iadd(&b, nir_imm_int(&b, image_var_idx),
get_aoa_deref_offset(&b, deref, 1));
nir_rewrite_image_intrinsic(intrin, index);
nir_rewrite_image_intrinsic(intrin, index, false);
break;
}