mesa: fix glthread marshal build issues on platforms without PTHREAD
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@@ -68,6 +68,8 @@ class PrintCode(gl_XML.gl_print_base):
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print header
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print '#include <X11/Xlib-xcb.h>'
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print
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print '#ifdef HAVE_PTHREAD'
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print
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print 'static _X_INLINE int safe_mul(int a, int b)'
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print '{'
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print ' if (a < 0 || b < 0) return -1;'
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@@ -78,7 +80,8 @@ class PrintCode(gl_XML.gl_print_base):
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print
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def printRealFooter(self):
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pass
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print
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print '#endif'
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def print_sync_call(self, func):
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call = 'CALL_{0}(ctx->CurrentServerDispatch, ({1}))'.format(
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@@ -24,18 +24,19 @@
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#ifndef _GLTHREAD_H
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#define _GLTHREAD_H
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#include "main/mtypes.h"
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/* Command size is a number of bytes stored in a short. */
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#define MARSHAL_MAX_CMD_SIZE 65535
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#ifdef HAVE_PTHREAD
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#include <inttypes.h>
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#include <stdbool.h>
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#include <pthread.h>
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#include "main/mtypes.h"
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enum marshal_dispatch_cmd_id;
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/* Command size is a number of bytes stored in a short. */
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#define MARSHAL_MAX_CMD_SIZE 65535
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struct glthread_state
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{
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/** The worker thread that asynchronously processes our GL commands. */
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@@ -145,5 +146,10 @@ _mesa_glthread_restore_dispatch(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_flush_batch(struct gl_context *ctx)
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{
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}
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#endif /* !HAVE_PTHREAD */
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#endif /* _GLTHREAD_H*/
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@@ -31,6 +31,8 @@
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#include "dispatch.h"
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#include "marshal_generated.h"
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#ifdef HAVE_PTHREAD
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struct marshal_cmd_Flush
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{
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struct marshal_cmd_base cmd_base;
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@@ -257,3 +259,4 @@ _mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
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}
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}
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#endif
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@@ -46,6 +46,7 @@ struct marshal_cmd_base
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uint16_t cmd_size;
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};
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#ifdef HAVE_PTHREAD
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static inline void *
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_mesa_glthread_allocate_command(struct gl_context *ctx,
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@@ -66,6 +67,56 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
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return cmd_base;
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}
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/**
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* Instead of conditionally handling marshaling previously-bound user vertex
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* array data in draw calls (deprecated and removed in GL core), we just
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* disable threading at the point where the user sets a user vertex array.
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*/
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static inline bool
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_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
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{
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struct glthread_state *glthread = ctx->GLThread;
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return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
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}
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/**
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* Instead of conditionally handling marshaling immediate index data in draw
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* calls (deprecated and removed in GL core), we just disable threading.
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*/
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static inline bool
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_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
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{
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struct glthread_state *glthread = ctx->GLThread;
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return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
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}
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#else
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/* FIXME: dummy functions for non PTHREAD platforms */
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static inline void *
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_mesa_glthread_allocate_command(struct gl_context *ctx,
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uint16_t cmd_id,
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size_t size)
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{
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return NULL;
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}
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static inline bool
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_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
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{
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return false;
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}
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static inline bool
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_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
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{
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return false;
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}
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#endif
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#define DEBUG_MARSHAL_PRINT_CALLS 0
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static inline void
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@@ -133,31 +184,6 @@ _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
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return ctx->API != API_OPENGL_CORE;
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}
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/**
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* Instead of conditionally handling marshaling previously-bound user vertex
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* array data in draw calls (deprecated and removed in GL core), we just
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* disable threading at the point where the user sets a user vertex array.
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*/
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static inline bool
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_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
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{
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struct glthread_state *glthread = ctx->GLThread;
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return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
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}
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/**
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* Instead of conditionally handling marshaling immediate index data in draw
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* calls (deprecated and removed in GL core), we just disable threading.
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*/
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static inline bool
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_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
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{
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struct glthread_state *glthread = ctx->GLThread;
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return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
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}
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struct marshal_cmd_ShaderSource;
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struct marshal_cmd_Flush;
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struct marshal_cmd_BindBuffer;
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