mesa: fix glthread marshal build issues on platforms without PTHREAD
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@@ -24,18 +24,19 @@
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#ifndef _GLTHREAD_H
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#define _GLTHREAD_H
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#include "main/mtypes.h"
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/* Command size is a number of bytes stored in a short. */
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#define MARSHAL_MAX_CMD_SIZE 65535
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#ifdef HAVE_PTHREAD
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#include <inttypes.h>
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#include <stdbool.h>
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#include <pthread.h>
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#include "main/mtypes.h"
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enum marshal_dispatch_cmd_id;
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/* Command size is a number of bytes stored in a short. */
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#define MARSHAL_MAX_CMD_SIZE 65535
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struct glthread_state
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{
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/** The worker thread that asynchronously processes our GL commands. */
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@@ -145,5 +146,10 @@ _mesa_glthread_restore_dispatch(struct gl_context *ctx)
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{
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}
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static inline void
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_mesa_glthread_flush_batch(struct gl_context *ctx)
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{
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}
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#endif /* !HAVE_PTHREAD */
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#endif /* _GLTHREAD_H*/
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