st/mesa: inline st_prepare_vertex_program
No other shader stage has a "prepare" function. This will allow removing some variables from st_vertex_program. Also, prepare_fragment_program was a dead prototype. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com> Tested-by: Brian Paul <brianp@vmware.com>
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@@ -414,16 +414,6 @@ st_get_tep_variant(struct st_context *st,
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struct st_tesseval_program *stgp,
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const struct st_tep_variant_key *key);
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extern void
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st_prepare_vertex_program(struct gl_context *ctx,
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struct st_vertex_program *stvp);
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extern GLboolean
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st_prepare_fragment_program(struct gl_context *ctx,
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struct st_fragment_program *stfp);
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extern void
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st_release_vp_variants( struct st_context *st,
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struct st_vertex_program *stvp );
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