st/mesa: inline st_prepare_vertex_program

No other shader stage has a "prepare" function.
This will allow removing some variables from st_vertex_program.

Also, prepare_fragment_program was a dead prototype.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2015-10-03 22:35:22 +02:00
parent c80c19a9d5
commit 4a21edf067
2 changed files with 11 additions and 40 deletions

View File

@@ -414,16 +414,6 @@ st_get_tep_variant(struct st_context *st,
struct st_tesseval_program *stgp,
const struct st_tep_variant_key *key);
extern void
st_prepare_vertex_program(struct gl_context *ctx,
struct st_vertex_program *stvp);
extern GLboolean
st_prepare_fragment_program(struct gl_context *ctx,
struct st_fragment_program *stfp);
extern void
st_release_vp_variants( struct st_context *st,
struct st_vertex_program *stvp );