radv,driconf: Enable active AS leaf workaround for Jedi Survivor
Another game that can't get AS updates right.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27590>
(cherry picked from commit afab80bdb6
)
This commit is contained in:

committed by
Eric Engestrom

parent
5d5fb2906f
commit
4a1d925051
@@ -784,7 +784,7 @@
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"description": "radv,driconf: Enable active AS leaf workaround for Jedi Survivor",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@@ -157,6 +157,10 @@ Application bugs worked around in this file:
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<option name="radv_ssbo_non_uniform" value="true" />
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</application>
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<application name="Star Wars: Jedi Survivor" executable="JediSurvivor.exe">
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<option name="radv_force_active_accel_struct_leaves" value="true" />
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</application>
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<!-- OpenGL Game workarounds (zink) -->
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<application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
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<option name="radv_zero_vram" value="true" />
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