mesa: fix the low limit of width and height for glRenderbufferStorage

glRenderbufferStorage man page says:

  GL_INVALID_VALUE is generated if either of width or height is negative,
  or greater than the value of GL_MAX_RENDERBUFFER_SIZE.

NOTE: this is a candidate for the 7.11 branch

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Yuanhan Liu
2011-10-25 15:36:59 +08:00
parent 1f5bd65efa
commit 49f8447acc

View File

@@ -1370,12 +1370,12 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
return;
}
if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
return;
}
if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
return;
}