mesa: fix the low limit of width and height for glRenderbufferStorage
glRenderbufferStorage man page says: GL_INVALID_VALUE is generated if either of width or height is negative, or greater than the value of GL_MAX_RENDERBUFFER_SIZE. NOTE: this is a candidate for the 7.11 branch Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -1370,12 +1370,12 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
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return;
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}
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if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
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if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
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return;
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}
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if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
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if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
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return;
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}
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