converted from GL_EXT_texture3D to GL 1.2
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: stex3d.c,v 1.3 1999/12/16 08:54:22 brianp Exp $ */
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/* $Id: stex3d.c,v 1.4 2000/03/22 19:48:57 brianp Exp $ */
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/*-----------------------------
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* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
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@@ -17,6 +17,9 @@
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/*
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* $Log: stex3d.c,v $
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* Revision 1.4 2000/03/22 19:48:57 brianp
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* converted from GL_EXT_texture3D to GL 1.2
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*
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* Revision 1.3 1999/12/16 08:54:22 brianp
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* added a cast to malloc call
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*
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@@ -56,7 +59,6 @@ void init(void),
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initNoise(void);
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float turbulence(float point[3], float lofreq, float hifreq);
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int isExtSupported(char *ext);
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void KeyHandler( unsigned char key, int x, int y );
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GLenum parseCmdLine(int argc, char **argv);
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float noise3(float vec[3]);
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@@ -124,17 +126,20 @@ void init()
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/* start the noise function variables */
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initNoise();
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/* see if the texture 3d extention is supported */
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if (!isExtSupported("GL_EXT_texture3D")) {
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printf("Sorry this GL implementation (%s) does not support 3d texture extentions\n",
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(char *)(glGetString(GL_RENDERER)));
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/* tkQuit();*/
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/* see if we have OpenGL 1.2 or later, for 3D texturing */
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{
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const char *version = (const char *) glGetString(GL_VERSION);
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if (strncmp(version, "1.0", 3) == 0 ||
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strncmp(version, "1.1", 3) == 0) {
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printf("Sorry, OpenGL 1.2 or later is required\n");
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exit(1);
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}
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}
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/* if texture is supported then generate the texture */
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create3Dtexture();
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glEnable(GL_TEXTURE_3D_EXT);
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glEnable(GL_TEXTURE_3D);
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/*
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glBlendFunc(GL_SRC_COLOR, GL_SRC_ALPHA);
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glEnable(GL_BLEND);
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@@ -252,39 +257,20 @@ void create3Dtexture()
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printf("setting up 3d texture...\n");
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_WRAP_R_EXT, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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glTexImage3DEXT(GL_TEXTURE_3D_EXT, 0, GL_RGBA,
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tex_width, tex_height, tex_depth,
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0, GL_RGBA, GL_UNSIGNED_BYTE, voxels);
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glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA,
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tex_width, tex_height, tex_depth,
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0, GL_RGBA, GL_UNSIGNED_BYTE, voxels);
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printf("finished setting up 3d texture image...\n");
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}
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int isExtSupported(char *ext)
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{
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/* routine to find whether a specified OpenGL extension is supported */
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char *c;
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int len;
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char *allext = (char *)(glGetString(GL_EXTENSIONS));
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len = strlen(ext);
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if (len <= 0) return 0;
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c = allext;
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while (c) {
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if (!strncmp(c,ext,len)) return 1;
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c = strchr(c+1,'G');
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}
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return 0;
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}
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void printHelp()
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{
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printf("\nUsage: stex3d <cmd line options>\n");
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@@ -435,10 +421,10 @@ void KeyHandler( unsigned char key, int x, int y )
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angz-=10;
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break;
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case 't':
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glEnable(GL_TEXTURE_3D_EXT);
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glEnable(GL_TEXTURE_3D);
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break;
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case 'T':
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glDisable(GL_TEXTURE_3D_EXT);
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glDisable(GL_TEXTURE_3D);
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break;
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case 's':
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glShadeModel(GL_SMOOTH);
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