nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.

We were leaving an undefined value since the ralloc zeroing changes.
Fixes nir_validate() failures on vc4.

v2: Fix the color-index case of drawpixels as well.

Reviewed-by: Rob Clark <robdclark@gmail.com> (v1)
This commit is contained in:
Eric Anholt
2016-11-03 16:28:49 -07:00
parent 572a952126
commit 49936364e4
2 changed files with 4 additions and 0 deletions

View File

@@ -95,6 +95,7 @@ lower_bitmap(nir_shader *shader, nir_builder *b,
tex->sampler_index = options->sampler;
tex->texture_index = options->sampler;
tex->dest_type = nir_type_float;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(texcoord);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);

View File

@@ -134,6 +134,7 @@ lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr)
tex->sampler_index = state->options->drawpix_sampler;
tex->texture_index = state->options->drawpix_sampler;
tex->dest_type = nir_type_float;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(texcoord);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
@@ -161,6 +162,7 @@ lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr)
tex->sampler_index = state->options->pixelmap_sampler;
tex->texture_index = state->options->pixelmap_sampler;
tex->dest_type = nir_type_float;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_swizzle(b, def, swiz_xy, 2, true));
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
@@ -174,6 +176,7 @@ lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr)
tex->coord_components = 2;
tex->sampler_index = state->options->pixelmap_sampler;
tex->dest_type = nir_type_float;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_swizzle(b, def, swiz_zw, 2, true));
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);