freedreno/ir3: Stop copying options
Just copy the entire ir3_compiler_options into ir3_compiler, to make it easier to add new options. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20687>
This commit is contained in:
@@ -143,7 +143,7 @@ ir3_compiler_create(struct fd_device *dev, const struct fd_dev_id *dev_id,
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compiler->dev = dev;
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compiler->dev_id = dev_id;
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compiler->gen = fd_dev_gen(dev_id);
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compiler->robust_buffer_access2 = options->robust_buffer_access2;
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compiler->options = *options;
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/* All known GPU's have 32k local memory (aka shared) */
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compiler->local_mem_size = 32 * 1024;
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@@ -264,8 +264,6 @@ ir3_compiler_create(struct fd_device *dev, const struct fd_dev_id *dev_id,
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compiler->bool_type = (compiler->gen >= 5) ? TYPE_U16 : TYPE_U32;
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compiler->has_shared_regfile = compiler->gen >= 5;
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compiler->push_ubo_with_preamble = options->push_ubo_with_preamble;
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/* The driver can't request this unless preambles are supported. */
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if (options->push_ubo_with_preamble)
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assert(compiler->has_preamble);
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@@ -38,6 +38,25 @@
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struct ir3_ra_reg_set;
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struct ir3_shader;
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struct ir3_compiler_options {
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/* If true, UBO/SSBO accesses are assumed to be bounds-checked as defined by
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* VK_EXT_robustness2 and optimizations may have to be more conservative.
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*/
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bool robust_buffer_access2;
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/* If true, promote UBOs (except for constant data) to constants using ldc.k
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* in the preamble. The driver should ignore everything in ubo_state except
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* for the constant data UBO, which is excluded because the command pushing
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* constants for it can be pre-baked when compiling the shader.
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*/
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bool push_ubo_with_preamble;
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/* If true, disable the shader cache. The driver is then responsible for
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* caching.
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*/
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bool disable_cache;
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};
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struct ir3_compiler {
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struct fd_device *dev;
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const struct fd_dev_id *dev_id;
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@@ -48,7 +67,11 @@ struct ir3_compiler {
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struct nir_shader_compiler_options nir_options;
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bool robust_buffer_access2;
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/*
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* Configuration options for things handled differently by turnip vs
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* gallium
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*/
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struct ir3_compiler_options options;
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/*
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* Configuration options for things that are handled differently on
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@@ -183,8 +206,6 @@ struct ir3_compiler {
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/* True if preamble instructions (shps, shpe, etc.) are supported */
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bool has_preamble;
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bool push_ubo_with_preamble;
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/* Where the shared consts start in constants file, in vec4's. */
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uint16_t shared_consts_base_offset;
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@@ -201,25 +222,6 @@ struct ir3_compiler {
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uint64_t geom_shared_consts_size_quirk;
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};
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struct ir3_compiler_options {
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/* If true, UBO/SSBO accesses are assumed to be bounds-checked as defined by
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* VK_EXT_robustness2 and optimizations may have to be more conservative.
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*/
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bool robust_buffer_access2;
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/* If true, promote UBOs (except for constant data) to constants using ldc.k
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* in the preamble. The driver should ignore everything in ubo_state except
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* for the constant data UBO, which is excluded because the command pushing
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* constants for it can be pre-baked when compiling the shader.
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*/
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bool push_ubo_with_preamble;
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/* If true, disable the shader cache. The driver is then responsible for
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* caching.
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*/
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bool disable_cache;
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};
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void ir3_compiler_destroy(struct ir3_compiler *compiler);
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struct ir3_compiler *ir3_compiler_create(struct fd_device *dev,
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const struct fd_dev_id *dev_id,
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@@ -63,7 +63,7 @@ ir3_disk_cache_init(struct ir3_compiler *compiler)
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_mesa_sha1_format(timestamp, id_sha1);
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uint64_t driver_flags = ir3_shader_debug;
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if (compiler->robust_buffer_access2)
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if (compiler->options.robust_buffer_access2)
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driver_flags |= IR3_DBG_ROBUST_UBO_ACCESS;
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compiler->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
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}
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@@ -146,7 +146,8 @@ ir3_optimize_loop(struct ir3_compiler *compiler, nir_shader *s)
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nir_load_store_vectorize_options vectorize_opts = {
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.modes = nir_var_mem_ubo | nir_var_mem_ssbo,
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.callback = ir3_nir_should_vectorize_mem,
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.robust_modes = compiler->robust_buffer_access2 ? nir_var_mem_ubo | nir_var_mem_ssbo: 0,
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.robust_modes = compiler->options.robust_buffer_access2 ?
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nir_var_mem_ubo | nir_var_mem_ssbo : 0,
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};
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progress |= OPT(s, nir_opt_load_store_vectorize, &vectorize_opts);
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@@ -426,7 +426,7 @@ ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v)
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memset(state, 0, sizeof(*state));
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uint32_t upload_remaining = max_upload;
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bool push_ubos = compiler->push_ubo_with_preamble;
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bool push_ubos = compiler->options.push_ubo_with_preamble;
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nir_foreach_function (function, nir) {
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if (function->impl && (!push_ubos || !function->is_preamble)) {
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nir_foreach_block (block, function->impl) {
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@@ -475,7 +475,7 @@ ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v)
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int num_ubos = 0;
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bool progress = false;
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bool has_preamble = false;
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bool push_ubos = compiler->push_ubo_with_preamble;
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bool push_ubos = compiler->options.push_ubo_with_preamble;
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nir_foreach_function (function, nir) {
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if (function->impl) {
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if (function->is_preamble && push_ubos) {
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@@ -2806,8 +2806,8 @@ tu_hash_stage(struct mesa_sha1 *ctx,
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static void
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tu_hash_compiler(struct mesa_sha1 *ctx, const struct ir3_compiler *compiler)
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{
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_mesa_sha1_update(ctx, &compiler->robust_buffer_access2,
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sizeof(compiler->robust_buffer_access2));
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_mesa_sha1_update(ctx, &compiler->options.robust_buffer_access2,
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sizeof(compiler->options.robust_buffer_access2));
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_mesa_sha1_update(ctx, &ir3_shader_debug, sizeof(ir3_shader_debug));
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}
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