gallium/docs: Make it clear that minIndex, maxIndex is exclusively a index buffer characteristic.

Unlike the indexBias which is specific to a draw call.

This are the semantics of both D3D and GL ARB_draw_elements_base_vertex
extension.
This commit is contained in:
José Fonseca
2010-04-20 10:22:28 +02:00
parent f1d3f42c47
commit 493a1bb822

View File

@@ -156,6 +156,9 @@ as indices to fetch vertex attributes.
``indexBias`` is a value which is added to every index read from the index
buffer before fetching vertex attributes.
``minIndex`` and ``maxIndex`` describe minimum and maximum index contained in
the index buffer.
If a given vertex element has ``instance_divisor`` set to 0, it is said
it contains per-vertex data and effective vertex attribute address needs
to be recalculated for every index.