gallium/docs: Make it clear that minIndex, maxIndex is exclusively a index buffer characteristic.
Unlike the indexBias which is specific to a draw call. This are the semantics of both D3D and GL ARB_draw_elements_base_vertex extension.
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@@ -156,6 +156,9 @@ as indices to fetch vertex attributes.
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``indexBias`` is a value which is added to every index read from the index
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``indexBias`` is a value which is added to every index read from the index
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buffer before fetching vertex attributes.
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buffer before fetching vertex attributes.
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``minIndex`` and ``maxIndex`` describe minimum and maximum index contained in
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the index buffer.
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If a given vertex element has ``instance_divisor`` set to 0, it is said
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If a given vertex element has ``instance_divisor`` set to 0, it is said
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it contains per-vertex data and effective vertex attribute address needs
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it contains per-vertex data and effective vertex attribute address needs
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to be recalculated for every index.
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to be recalculated for every index.
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