intel/compiler: fix first_component for 64-bit types on vertex inputs

Divide it by two as we do for other stages. This is because the
component layout qualifier is always in 32-bit units.

Fixes issues in a new CTS test (still WIP):
KHR-GL45.enhanced_layouts.varying_double_components

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Iago Toral Quiroga
2018-01-19 09:17:06 +01:00
parent ad4b58ea70
commit 4917d38321

View File

@@ -2420,6 +2420,9 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
assert(const_offset && "Indirect input loads not allowed");
src = offset(src, bld, const_offset->u32[0]);
if (type_sz(type) == 8)
first_component /= 2;
for (unsigned j = 0; j < num_components; j++) {
bld.MOV(offset(dest, bld, j), offset(src, bld, j + first_component));
}