glsl: Update the #line behaviour on GLSL 3.30+ and GLSL ES+

From GLSL 3.30 and GLSL ES 1.00 on, after processing the line
directive (including its new-line), the implementation should
behave as if it is compiling at the line number passed as
argument. In previous versions, it behaved as if compiling
at the passed line number + 1.

Partially fixes https://bugs.freedesktop.org/show_bug.cgi?id=88815

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Antia Puentes
2015-03-17 19:12:23 +01:00
committed by Iago Toral Quiroga
parent c0a7014601
commit 490621f0f2

View File

@@ -187,6 +187,15 @@ HASH ^{SPC}#{SPC}
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
/* From GLSL 3.30 and GLSL ES on, after processing the
* line directive (including its new-line), the implementation
* will behave as if it is compiling at the line number passed
* as argument. It was line number + 1 in older specifications.
*/
if (yyextra->is_version(330, 100))
yylineno--;
yylloc->source = strtol(ptr, NULL, 0);
}
{HASH}line{SPCP}{INT}{SPC}$ {
@@ -202,6 +211,14 @@ HASH ^{SPC}#{SPC}
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
/* From GLSL 3.30 and GLSL ES on, after processing the
* line directive (including its new-line), the implementation
* will behave as if it is compiling at the line number passed
* as argument. It was line number + 1 in older specifications.
*/
if (yyextra->is_version(330, 100))
yylineno--;
}
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
BEGIN PP;