radv/rt: introduce struct radv_ray_tracing_module

This is preliminary work for separate shader functions.
The ray_tracing_module is eventually intended as self-contained
pipeline struct per RT group.

For now, these modules only contain the group handles.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21667>
This commit is contained in:
Daniel Schürmann
2023-03-02 18:03:17 +01:00
committed by Marge Bot
parent 4dafb69d61
commit 48edcd03c5
6 changed files with 48 additions and 51 deletions

View File

@@ -136,13 +136,11 @@ radv_pipeline_destroy(struct radv_device *device, struct radv_pipeline *pipeline
} else if (pipeline->type == RADV_PIPELINE_RAY_TRACING) {
struct radv_ray_tracing_pipeline *rt_pipeline = radv_pipeline_to_ray_tracing(pipeline);
free(rt_pipeline->group_handles);
free(rt_pipeline->stack_sizes);
} else if (pipeline->type == RADV_PIPELINE_LIBRARY) {
struct radv_library_pipeline *library_pipeline = radv_pipeline_to_library(pipeline);
ralloc_free(library_pipeline->ctx);
free(library_pipeline->group_handles);
} else if (pipeline->type == RADV_PIPELINE_GRAPHICS_LIB) {
struct radv_graphics_lib_pipeline *gfx_pipeline_lib =
radv_pipeline_to_graphics_lib(pipeline);